Initially, the Novamente system's motivations will be
-- please its human teachers
-- make sure its goal system maintains certain desirable meta-goal properties
-- learn and create new information
Designing the right initial goal system for the representationally
explicit portion of the
On 12/8/06, James Ratcliff [EMAIL PROTECTED] wrote:
What are the meta-goal properties there defined?
For example:
-- have as few distinct supergoals as possible
-- keep the supergoals as simple as possible
-- avoid logical contradiction between supergoals
-- minimize pragmatic, probabilistic
I intend to start at a bit higher age level of teen / reduced knowledge
adult,
That is not possible in an approach that, like Novamente, is primarily
experiential-learning-based...
-- Ben
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Right now, the only representationally explicit goal is please the
teacher. Learning/creating information is as of now left as an
implicit goal. But once the system has reached Piaget's formal stage,
it will be useful to make learning/creating information a reflectively
(and possibly
Humans give subtler rewards to each other (not just one-dimensional
rewards) because we share a complex emotional/social system.
Potentially, AGIs could learn to accept complex, nuanced rewards from
humans via interacting with them in a sim world for a while, in a
variety of situations...
This
I believe that the human mind incorporates **both(( a set of goal
stacks (mainly useful in deliberative thought), *and* a major role for
diffuse motivational constraints (guiding most mainly-unconscious
thought). I suggest that functional AGI systems will have to do so,
also.
Also, I believe