Re: Re: Re: Re: Re: [agi] Goals and subgoals

2006-12-08 Thread Ben Goertzel
Humans give subtler rewards to each other (not just one-dimensional rewards) because we share a complex emotional/social system. Potentially, AGIs could learn to accept complex, nuanced rewards from humans via interacting with them in a sim world for a while, in a variety of situations... This i

Re: Re: Re: Re: [agi] Goals and subgoals

2006-12-08 Thread James Ratcliff
>Right now, the only representationally explicit goal is "please the >teacher." Learning/creating information is as of now left as an >implicit goal. But once the system has reached Piaget's formal stage, >it will be useful to make learning/creating information a reflectively >(and possibly repre

Re: Re: Re: Re: [agi] Goals and subgoals

2006-12-08 Thread Ben Goertzel
I intend to start at a bit higher age level of teen / reduced knowledge adult, That is not possible in an approach that, like Novamente, is primarily experiential-learning-based... -- Ben - This list is sponsored by AGIRI: http://www.agiri.org/email To unsubscribe or change your options, p

Re: Re: Re: Re: [agi] Goals and subgoals

2006-12-08 Thread Ben Goertzel
On 12/8/06, James Ratcliff <[EMAIL PROTECTED]> wrote: What are the "meta-goal" properties there defined? For example: -- have as few distinct supergoals as possible -- keep the supergoals as simple as possible -- avoid logical contradiction between supergoals -- minimize pragmatic, probabilisti