I submit the following three proposals, whose titles are:
- Insurance Policy
- Dreaming of a Return Home
- Carving Canyons
--
kiako
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Title: Insurance Policy
Adoption Index: 2.0
Author: kiako
Co-authors: ais523
Amend Rule 2640 ("Stones") by removing "active" from the following:
Ownership of stones is entirely restricted to Agora and active players.
Then, amend Rule 2642 ("Gathering Stones") by replacing "an active player" with "a
player" in the following:
Base Rockiness is an active player switch,
and by replacing "each player" with "each active player" in the following:
Once a week each player CAN "reach" for a specified stone owned by Agora by
announcement.
[ Comment: ais523 raised the interesting point in the Discord/IRC that
"inactive" used to be an option when a player would be away for a while, but
now spells an economic death sentence, which this aims to alleviate. ]
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Title: Dreaming of a Return Home
Adoption Index: 2.0
Author: kiako
Co-authors: ais523
Amend Rule 2675 ("Dream of Wandering") by removing "active" from each of the
following:
keeping track of the dreams of all active players.
from paragraph 1,
Dream is * active player switch,
from paragraph 2, where * is "a secured" or "an" (respecting the outcome of
snail's clapping)
every active player's Dream is set to the value
from paragraph 3
[ Comment: furthering the "inactive as an option" position to include dreams. "Sharing"
and "Revolution" behave a little strangely, but I believe it will work out fine. Furthermore, it is
intentional that only active players may envision eir dream, and it is intentional that snail's clapping is
not modified to affect inactive players. ]
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Title: Carving Canyons
Adoption Index: 2.0
Author: kiako
Co-authors: snail
Amend Rule 2675 ("Dream of Wandering") by adding the following dream below
"Gardens"
- Erosion: The rockiest player is the non-Erosion Dreamer with the maximum Base
Rockiness (tie-broken alphabetically). Immediately after a wandering occurs, if
the total sum of Base Rockiness of Erosion Dreamers is less than X-Y, where X
is the Base Rockiness of the rockiest player, and Y is the number of Erosion
Dreamers, then decrease the Base Rockiness of the rockiest player by Y-1, and
increase the base rockiness of each Erosion Dreamer by 1.
[ Comment: snail receives a co-authorship as e brought to my attention the
concern with the other two proposals that a player might stockpile Base
Rockiness for eir return. This inhibits that effort, and also introduces a
stronger interaction between reaching and a player's choice of Dream. ]
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