Zefram wrote:
Ed Murphy wrote:
An Oligarch may refuse a proposal by announcement. A refused
proposal ceases to be a proposal.
Nice try, but I don't think this will work at Power=1. Rule 106
at Power=3 calls for a proposal to be adopted if the vote on it is
favourable, which I thin
Ed Murphy wrote:
>If it's not a proposal any more, then R106 falls silent, yes?
I think not. Proposal adoption is chained from the Agoran decision,
not from proposalhood.
>to get some entertaining CFJs out of this one.
Glad to hear you intend to allow CFJs despite your Oligarchic powers.
-zefr
Here's a possible temporary patch on the proposal system, pending
upmutation of the right bits of the proposal system:
{{{
Enact a rule with Power=2, title "Public Policy", and text:
The Speaker is obliged to veto any Ordinary Proposal whose effect
if adopted would in eir estimation
Zefram wrote:
Here's a possible temporary patch on the proposal system, pending
upmutation of the right bits of the proposal system:
{{{
Enact a rule with Power=2, title "Public Policy", and text:
The Speaker is obliged to veto any Ordinary Proposal whose effect
if adopted would in
On 4/28/07, Zefram <[EMAIL PROTECTED]> wrote:
Here's a possible temporary patch on the proposal system, pending
upmutation of the right bits of the proposal system:
Too subjective. How about a rule that lets anyone make a proposal
Democratic, with some amount of support?
--
Taral <[EMAIL PROTE
quazie wrote:
>and proposal A creates a rule that allows player B to write proposal C
>and proposal C "seriously hinders the adoption of Democratic proposals"
>couldn't it be argued that proposal A was also the culprit?
I'd say in that case proposal C is the culprit.
>
Taral wrote:
>Too subjective. How about a rule that lets anyone make a proposal
>Democratic, with some amount of support?
Interesting. Reminiscent of the Guillotine Application mechanism (R1726)
that I enacted back in 1997, whereby players could end the voting
period of a proposal early. It migh
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