Re: DIS: Proto: Agora shall make no law...

2007-05-07 Thread Zefram
Ed Murphy wrote: iii. Every player has the right to submit a proposal and have it voted on in a timely fashion. ... and have it adopted if popular? Not sure how to phrase the condition, but we definitely need such a clause. iv. Every person has the right to invoke a

DIS: Proto: Return of switches

2007-05-07 Thread Ed Murphy
Proto-Proposal: Return of switches (AI = 3, please) Create a rule titled Switches with this text: A switch is a property that the rules define as being a switch, pertaining to a type of entity, and having one or more possible values. Each switch has exactly one value.

DIS: Proto: Beads and Wins

2007-05-07 Thread Ed Murphy
Proto-Proposal: Beads and Wins Rename Rule 2126 (Voting Credits) to Beads, change its Power to 2, and amend it to read: Beads are property, but cannot be traded. The Jewelor is an office. The Jewelor's report shall include each player's beads. Create a rule titled Earning

DIS: Proto: Agora shall make no law...

2007-05-07 Thread Kerim Aydin
Murphy wrote: iv. Every person has the right to invoke a judgement, appeal a judgement, appeal a sentencing or judicial order binding em, and receive judgement in a timely fashion. Looks good, for clarity, I'd suggest the receive clause right after invoke clause,

Re: DIS: Proto: Agora shall make no law...

2007-05-07 Thread Zefram
Ed Murphy wrote: Should be covered by the receive judgement clause. If you apply that to the appeal clause, that implies that a single appeal will have to result in an appeal judgement (where currently three are required). Also, possibly, that an appeal judgement can be appealed. -zefram

Re: DIS: Proto: Return of switches

2007-05-07 Thread Zefram
Ed Murphy wrote: Loose switches may be changed by announcement. So anyone can change a loose switch at will? Why would you ever want one of these? Activity is a player switch with values Active and Inactive. The construction player switch hasn't been adequately defined. You could

Re: DIS: Proto: Beads and Wins

2007-05-07 Thread Zefram
Ed Murphy wrote: Create a rule titled Earning Beads with Power 2 and this text: Needs updating due to P4943. So does Forfeiting Beads. 4) 2 beads to increase a proposal's adoption index by 0.1. I'm dubious about letting this influence Democratic proposals. 5) 2 beads to ban a

Re: DIS: Proto: Agora shall make no law...

2007-05-07 Thread Zefram
Kerim Aydin wrote: There's been a healthy history of proposal-killing/delaying procedures that we should keep that this would stop (e.g. vetoes, making undistributable, distribution costs in general). I think it's been unhealthy in places. Short delays (such as the Speaker's Veto in

Re: DIS: Proto: Return of switches

2007-05-07 Thread Ed Murphy
Zefram wrote: Ed Murphy wrote: Loose switches may be changed by announcement. So anyone can change a loose switch at will? Why would you ever want one of these? I think we used to have some, though I forget what they were. Activity is a player switch with values Active and

Re: DIS: Proto: Beads and Wins

2007-05-07 Thread Ed Murphy
Zefram wrote: 5) 2 beads to ban a player from judging a CFJ to which e is not already assigned. Does banning make em ineligible for assignment, or only oblige em to not return a judgement? This should be bar (R897) rather than ban. A player with 42 or more beads is

DIS: Re: BUS: Proto: Switches reborn

2007-05-07 Thread Ed Murphy
Maud wrote: Each switch has a collection of possible states, is attached to a specific host entity, and has the power to modify a specific property of the host, called its feature. An entity is a switch only if the rules say it is. The default state of a switch is,

DIS: Re: BUS: Proto: Switches reborn

2007-05-07 Thread Zefram
Michael Slone wrote: Only entities explicitly given permission to flip a switch may flip it. That's permission. What about capacity to flip switches? Amend rule 478 (Fora) by replacing the text reading: ... The Herald may change the publicity of a forum

DIS: Proto: Agora shall make no law...

2007-05-07 Thread Kerim Aydin
Zefram wrote: I think it's been unhealthy in places. Short delays (such as the Speaker's Veto in practice achieves) seem fine, but not the indefinite delays and dropping of proposals that resulted from P-Notes and artificially restricted distribution. Well, during the Papyri version of

Re: DIS: Proto: Agora shall make no law...

2007-05-07 Thread Zefram
Kerim Aydin wrote: I personally think we should be more restrictive about free proposing, people (in general) have gotten out of the habit of proto-ing. I don't see the connection here. Finally, the clause right to have it voted on is troubling. Is it voted on if a veto or guillotine ends the

Re: DIS: Re: BUS: Proto: Switches reborn

2007-05-07 Thread Michael Slone
On 5/7/07, Ed Murphy [EMAIL PROTECTED] wrote: This takes care of what if no state is mentioned first? (e.g. the values are the players), but you should also state that null is a possible state of any switch in this situation. It would be simpler to delete ``possible''. A default state is a

DIS: Proto: Agora shall make no law...

2007-05-07 Thread Kerim Aydin
Zefram wrote: I personally think we should be more restrictive about free proposing, people (in general) have gotten out of the habit of proto-ing. I don't see the connection here. If it costs something tangible to get a proposal distributed, you don't pay that cost for a first draft. At

DIS: Re: BUS: proposal: precedence takes precedence

2007-05-07 Thread Benjamin Schultz
On May 7, 2007, at 8:13 AM, Zefram wrote: I hereby submit the following proposal, titled precedence takes precedence, and set its AI to 4: {{{ Change the Power of rule 1482 to 4. [At Power=3, R1482 doesn't work properly in the Power=3 region, because a Power=3 rule can take precedence

Re: DIS: Proto: Agora shall make no law...

2007-05-07 Thread Ed Murphy
Zefram wrote: Kerim Aydin wrote: If it costs something tangible to get a proposal distributed, Proposal distribution is not a scarce resource. I'm opposed to creating artificial scarcity here. Your support concept wouldn't offend in that way, but it sounds like quite a lot of extra work

Re: DIS: Proto: Agora shall make no law...

2007-05-07 Thread Benjamin Schultz
On May 7, 2007, at 4:45 PM, Ed Murphy wrote: Zefram wrote: Kerim Aydin wrote: If it costs something tangible to get a proposal distributed, Proposal distribution is not a scarce resource. I'm opposed to creating artificial scarcity here. Your support concept wouldn't offend in that

Re: DIS: Re: BUS: Proto: Switches reborn

2007-05-07 Thread Michael Slone
On 5/7/07, Zefram [EMAIL PROTECTED] wrote: So any entity can flip any switch? In an earlier draft, I limited the capacity to flip certain switches to certain entities. I decided that people would complain about that, so I changed it to the current version, where people can but may not flip

Re: DIS: Proto: Agora shall make no law...

2007-05-07 Thread Michael Slone
On 5/7/07, Zefram [EMAIL PROTECTED] wrote: Never used within the range of the current mailing list archives (back to 2002-11-03). On 2002-11-26 you proposed its repeal, on the basis that it hadn't been used in recent memory. It was eventually repealed on 2005-05-15. On 18 July 2001, Murphy