Re: DIS: Anew

2011-02-04 Thread Elliott Hird
On 5 February 2011 05:03, Kerim Aydin wrote: > Last couple times we did that we then just sat around for a couple months: > "whaddaya wanna do?"  "I dunno... whaddaya wanna do?" > > The deadwood can take care of itself.  What we need is a new mechanism/ > gameplay that is good enough that it actua

Re: DIS: Anew

2011-02-04 Thread Kerim Aydin
On Sat, 5 Feb 2011, Elliott Hird wrote: > I don't have the patience to construct one of those magical proposals > that repeals half the game, so I'll leave the task to someone else. > > But we really need one. Last couple times we did that we then just sat around for a couple months: "whaddaya

Re: DIS: Anew

2011-02-04 Thread Elliott Hird
On 5 February 2011 00:56, Jonathan Rouillard wrote: > Protosal: Repeal all the even numbered rules. Not creative enough. Try starting with the Fibonacci sequence and going from there.

Re: BUS: Re: DIS: Rotation

2011-02-04 Thread Ed Murphy
omd wrote: > I sit up. We're still not sure you're registered.

Re: DIS: Anew

2011-02-04 Thread Jonathan Rouillard
Protosal: Repeal all the even numbered rules. ~ Roujo On Fri, Feb 4, 2011 at 7:13 PM, Elliott Hird wrote: > I don't have the patience to construct one of those magical proposals > that repeals half the game, so I'll leave the task to someone else. > > But we really need one. >

DIS: Anew

2011-02-04 Thread Elliott Hird
I don't have the patience to construct one of those magical proposals that repeals half the game, so I'll leave the task to someone else. But we really need one.

DIS: Re: BUS: Ah, well. It's been fun.

2011-02-04 Thread Elliott Hird
On 4 February 2011 22:48, Taral wrote: > I deregister. I'm just not playing these days anymore. > > I won't be on the lists -- if someone needs to reach me, I'm > postmas...@agoranomic.org and various other things (including this > email). Have fun, folks! Goodbye, H. Distributor Taral. Hope to

Re: DIS: Re: BUS: No such file or directory

2011-02-04 Thread Kerim Aydin
On Fri, 4 Feb 2011, Aaron Goldfein wrote: > I would like to see massive incentives given for > holding office. Perhaps one's voting limit is the > interest index of the postulated offices e holds? Better than an increased (worthless) salary as long as this is added to not instead of the List.

DIS: Rotation

2011-02-04 Thread Ed Murphy
There are ten inquiry cases and two criminal cases still waiting to be assigned. I'm going to wait a while before the next round of assignments, in case anyone wants to sit up first. (There are also appeals of three of the cases numbered -1, which are still waiting for the Justiciar to assign the

DIS: Re: [CotC] Docket

2011-02-04 Thread Ed Murphy
> Clerk's Docket > > Date of this report: Fri 4 Feb 11 > Recent events Also, 2929 was remanded; I'll process that after the next round of assignments.

Re: DIS: Re: BUS: Hello

2011-02-04 Thread Ed Murphy
I wrote: > omd wrote: > >> On Wed, Feb 2, 2011 at 6:49 PM, Ed Murphy wrote: >>> omd wrote: >>> Guess what I intend to do at this time? >>> >>> Obligatory CFJ, disqualifying omd: Â omd is a player. >> >> CFJ: If I registered in the quoted message, I would currently be District. >> >> Argumen

Re: DIS: Re: BUS: No such file or directory

2011-02-04 Thread Jonathan Rouillard
The auction system was a nice idea. What happened to that? =) ~ Roujo On Fri, Feb 4, 2011 at 3:03 PM, Aaron Goldfein wrote: > > > On Fri, Feb 4, 2011 at 13:17, Kerim Aydin wrote: >> >> >> On Fri, 4 Feb 2011, Alex Smith wrote: >> > I can only conclude that the players as a whole are no longer pl

Re: DIS: Re: BUS: No such file or directory

2011-02-04 Thread Aaron Goldfein
On Fri, Feb 4, 2011 at 13:17, Kerim Aydin wrote: > > > On Fri, 4 Feb 2011, Alex Smith wrote: > > I can only conclude that the players as a whole are no longer playing a > > game, but rather a "let's make up impossible-to-comply-with rules to see > > what happens" situation. > > I thought that was

DIS: Re: BUS: No such file or directory

2011-02-04 Thread Kerim Aydin
On Fri, 4 Feb 2011, Alex Smith wrote: > I can only conclude that the players as a whole are no longer playing a > game, but rather a "let's make up impossible-to-comply-with rules to see > what happens" situation. I thought that was the explicit purpose of the Fearmongor, the source of much rece