Re: DIS: well? and just to get going

2012-10-12 Thread Kerim Aydin
On Fri, 12 Oct 2012, Sean Hunt wrote: > I do wish we had more ways to get things out of contests and back into Agora > other than wins, though. Well: 1. If the contest is not so noisy that it can take place in these fora without annoying anyone, than it's interesting to watch. 2. Linking w

Re: DIS: well? and just to get going

2012-10-12 Thread Sean Hunt
On Fri, Oct 12, 2012 at 4:53 PM, omd wrote: > On Fri, Oct 12, 2012 at 4:42 PM, Sean Hunt > wrote: > > The AAA also interacted with Agora. > > Well, even just contracts were a very Agoran form of gameplay... > libertarian style? > > But even points were a stronger interaction than can currently e

Re: DIS: well? and just to get going

2012-10-12 Thread omd
On Fri, Oct 12, 2012 at 4:42 PM, Sean Hunt wrote: > The AAA also interacted with Agora. Well, even just contracts were a very Agoran form of gameplay... libertarian style?

Re: DIS: well? and just to get going

2012-10-12 Thread Sean Hunt
On Fri, Oct 12, 2012 at 4:40 PM, omd wrote: > On Fri, Oct 12, 2012 at 9:22 AM, Benjamin Schultz > wrote: > > I'm curious this Morning (capitalization deliberate) how Mafia would > adapt > > to a Nomic environment. I'd like to help with the game set-up, but not > so > > much that I'm spoiled for

Re: DIS: well? and just to get going

2012-10-12 Thread omd
On Fri, Oct 12, 2012 at 9:22 AM, Benjamin Schultz wrote: > I'm curious this Morning (capitalization deliberate) how Mafia would adapt > to a Nomic environment. I'd like to help with the game set-up, but not so > much that I'm spoiled for the game. We tried it a while ago but it didn't pan out du

Re: DIS: well? and just to get going

2012-10-12 Thread Kerim Aydin
On Fri, 12 Oct 2012, Benjamin Schultz wrote: > On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin wrote: > 2.  Werewolf/Mafia with Locations.  [this is something I've been > toying with; the Village has several locations ("the Church, the > Square").  Each player, in addition to voti

Re: DIS: well? and just to get going

2012-10-12 Thread Benjamin Schultz
On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin wrote: > 2. Werewolf/Mafia with Locations. [this is something I've been > toying with; the Village has several locations ("the Church, the > Square"). Each player, in addition to voting, decides on where > they'll be on a given day. Their location