On Fri, 12 Oct 2012, Sean Hunt wrote:
> I do wish we had more ways to get things out of contests and back into Agora
> other than wins, though.
Well:
1. If the contest is not so noisy that it can take place in these
fora without annoying anyone, than it's interesting to watch.
2. Linking w
On Fri, Oct 12, 2012 at 4:53 PM, omd wrote:
> On Fri, Oct 12, 2012 at 4:42 PM, Sean Hunt
> wrote:
> > The AAA also interacted with Agora.
>
> Well, even just contracts were a very Agoran form of gameplay...
> libertarian style?
>
>
But even points were a stronger interaction than can currently e
On Fri, Oct 12, 2012 at 4:42 PM, Sean Hunt wrote:
> The AAA also interacted with Agora.
Well, even just contracts were a very Agoran form of gameplay...
libertarian style?
On Fri, Oct 12, 2012 at 4:40 PM, omd wrote:
> On Fri, Oct 12, 2012 at 9:22 AM, Benjamin Schultz
> wrote:
> > I'm curious this Morning (capitalization deliberate) how Mafia would
> adapt
> > to a Nomic environment. I'd like to help with the game set-up, but not
> so
> > much that I'm spoiled for
On Fri, Oct 12, 2012 at 9:22 AM, Benjamin Schultz
wrote:
> I'm curious this Morning (capitalization deliberate) how Mafia would adapt
> to a Nomic environment. I'd like to help with the game set-up, but not so
> much that I'm spoiled for the game.
We tried it a while ago but it didn't pan out du
On Fri, 12 Oct 2012, Benjamin Schultz wrote:
> On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin wrote:
> 2. Werewolf/Mafia with Locations. [this is something I've been
> toying with; the Village has several locations ("the Church, the
> Square"). Each player, in addition to voti
On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin wrote:
> 2. Werewolf/Mafia with Locations. [this is something I've been
> toying with; the Village has several locations ("the Church, the
> Square"). Each player, in addition to voting, decides on where
> they'll be on a given day. Their location
7 matches
Mail list logo