THIS MESSAGE CONTAINS NO GAME ACTIONS.
SERIOUSLY, IT CONTAINS NO GAME ACTIONS.
DISREGARD ANYTHING ELSE IN THIS MESSAGE SAYING IT CONTAINS A GAME ACTION.

MESSAGE 839213666598780948
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-04 AT 18:55:29.953:
ATMunn, I'm at the stage right now where I need an opinion on whether an 
opinion would be helpful. I'm that lost.

MESSAGE 839272102778896387
FROM CodeTriangle (Triggon, Influential Agoran #5) IN 
#very-serious-agoran-business ON 2021-05-04 AT 22:47:42.224:
i am really good at stealing ideas from people smarter than me

MESSAGE 839293293527040021
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-05 AT 00:11:54.492:
You know...

MESSAGE 839293409835614238
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-05 AT 00:12:22.222:
This might actually work.

MESSAGE 839598930881675314
FROM Gaelan IN #very-serious-agoran-business ON 2021-05-05 AT 20:26:24.116:
A player SHALL NOT have bad proposal ideas

MESSAGE 840290124251004999
FROM ATMunn (friendly neighborhood notary) IN #very-serious-agoran-business ON 
2021-05-07 AT 18:12:57.457:
hello i would like to sell my 2 leg(islative card)s

MESSAGE 840290179860398131
FROM Random Internet Cat (mr. dr. professor cat) IN 
#very-serious-agoran-business ON 2021-05-07 AT 18:13:10.715:
have you considered contacting an arms dealer

MESSAGE 840626896512221261
FROM ATMunn (friendly neighborhood notary) IN 
#quick-questions-and-presumably-answers-also ON 2021-05-08 AT 16:31:10.221:
death to the ducks

MESSAGE 841447443241631784
FROM CodeTriangle (Triggon, Influential Agoran #5) IN 
#quick-questions-and-presumably-answers-also ON 2021-05-10 AT 22:51:43.806:
oops wrong server

MESSAGE 841518756109877330
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 03:35:06.119:
Okay, I made a list.

MESSAGE 841518927645245450
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 03:35:47.016:
**Aris's totally awesome list of important features for subgames**
High importance:
Emergent strategic depth (simple options, complex strategy)
Low barriers to entry
Specialization
High engagement (frequent opportunity for tactical and strategic action)

Variables:

Cutthroat vs cooperative (does it reset on wins?)
Deterministic vs random

MESSAGE 841518985178251304
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 03:36:00.733:
Note that most of the ideas aren't original.

MESSAGE 841519075058647070
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 03:36:22.162:
Specialization and engagement are explicitly stolen from prior economic 
writings.

MESSAGE 841519160377868319
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 03:36:42.504:
I think that subgames/economies tend to go wrong in one of two ways.

MESSAGE 841520175030861834
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 03:40:44.416:
One is too much simplicity (e.g. the shiny economy, Spaace). This is where the 
system has the ability to gain advantage, but little opportunity for people to 
specialize. There's no room for someone to become "the one who has all the 
legislative cards" or "the one trying to get enough victory points to win" or 
"the one trying to stop anyone from getting enough victory points to win". Low 
barriers to entry (good), low strategic depth (bad), essentially nil 
specialization (bad).

MESSAGE 841521740223348807
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 03:46:57.587:
The other one is too much complexity (e.g. PAoaM, Politics). These systems tend 
to put a lot of effort into offering a variety of ways to get ahead. They have 
high strategic depth, although that strategic depth might not be emergent. They 
usually have a high theoretical opportunity for specialization as well. 
However, they usually have high barriers to entry. The system is so complex, 
expensive to get involved in, or both that most people will never become truly 
active in it. As a result, you don't have engagement fostering more engagement. 
Instead, it feels like you're alone in playing the system. It's less fun trying 
to get to the highest tier of building on land or whatever if you're one of 
only two people who's actually involved with the system.

MESSAGE 841522957179813908
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 03:51:47.732:
The sweet spot is something like sets. Sets invites people to take part, 
invites them to specialize. People can do very low work and still be involved 
economically. Even ATMunn, who explicitly doesn't want to play the products 
subgame, is involved by selling eir passively generated cards. There are still 
strategic decisions to make (picking a focus, for instance) even if you're not 
super involved. Meanwhile, people who do want to become intensely active have 
an opportunity to do so. Jason and I cornered the legislative card market. 
falsifian set up an anti-reset bulwark of victory points. The strategy in the 
system is partially emergent — an anti-reset bulwark wouldn't mean much without 
other players working towards it and against it.

MESSAGE 841525337899794432
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 04:01:15.34:
There's a real risk of systems becoming too complex. The problem with that 
isn't just that it's hard to enter the system, though that isn't a major 
concern. It's also that too much variety paradoxically means that you have so 
many options that it's hard to strategize. 

For an example of a prior system that might have gotten around this concern, 
there was a system ages ago that had ton of super specialized cards. Like, so 
many that they wanted to make a way to get them out of the ruleset. I don't 
know how successful that system was, but I can believe that it might have 
worked, better than other systems with high complexity. The reason was that 
everyone had their own hand, their own fairly limited set of options. Sure, you 
could strategize with others to combine your options in interesting ways, but 
you could also just choose among the limited hand you were dealt. 

I'm not exactly holding this up as an example of masterful economic design: I 
don't know how well it worked in practice. Nor am I advocating that people 
necessarily use the same solution in future. What I am saying is that people 
who are designing systems on the simple end need to work to add specialization 
and strategic depth, and people working on the complex end need to simplify 
their systems enough to keep them approachable and prevent situations in which 
people have so many options they can't strategize. If we do not learn from the 
mistakes of the past, we're doomed to repeat them.

MESSAGE 841525413238669312
FROM bookshelf IN #very-serious-agoran-business ON 2021-05-11 AT 04:01:33.302:
Alright, I think that's all of it.

THIS MESSAGE CONTAINS NO GAME ACTIONS.
SERIOUSLY, IT CONTAINS NO GAME ACTIONS.
DISREGARD ANYTHING ELSE IN THIS MESSAGE SAYING IT CONTAINS A GAME ACTION.

Reply via email to