I'd recommend doing something like a rethink. Have the same general
game structure, but done differently. Things like "currency" and
offices might be fun to change.
On Sat, Feb 5, 2011 at 8:43 AM, Jonathan Rouillard
wrote:
>
> Proto: Initiate an Agoran Decision to repeal each rule in the Ruleset.
Proto: Initiate an Agoran Decision to repeal each rule in the Ruleset.
Or something. My point being that we'd get to vote keeping on each rule.
~ Roujo
P.S: I'm kiddding, that would be so much paperwork and the
game could break in SO MANY WAYS! =P
On Sat, Feb 5, 2011 at 12:09 AM, Elliot
On 5 February 2011 05:03, Kerim Aydin wrote:
> Last couple times we did that we then just sat around for a couple months:
> "whaddaya wanna do?" "I dunno... whaddaya wanna do?"
>
> The deadwood can take care of itself. What we need is a new mechanism/
> gameplay that is good enough that it actua
On Sat, 5 Feb 2011, Elliott Hird wrote:
> I don't have the patience to construct one of those magical proposals
> that repeals half the game, so I'll leave the task to someone else.
>
> But we really need one.
Last couple times we did that we then just sat around for a couple months:
"whaddaya
On 5 February 2011 00:56, Jonathan Rouillard
wrote:
> Protosal: Repeal all the even numbered rules.
Not creative enough. Try starting with the Fibonacci sequence and
going from there.
Protosal: Repeal all the even numbered rules.
~ Roujo
On Fri, Feb 4, 2011 at 7:13 PM, Elliott Hird
wrote:
> I don't have the patience to construct one of those magical proposals
> that repeals half the game, so I'll leave the task to someone else.
>
> But we really need one.
>
I don't have the patience to construct one of those magical proposals
that repeals half the game, so I'll leave the task to someone else.
But we really need one.
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