Ian Kelly wrote:
As a practical matter, how is the first question decided without at
least some common knowledge as to how the second question will be
decided?
The decision to ostracise is made in the presence of common knowledge
of the existence of a particular conflict. In the present case,
Josiah Worcester wrote:
Fair enough. Now, I just want to know: do you agree with the mechanism
*itself*?
I'm slightly uneasy about it, but not implacably opposed. I'd
probably vote PRESENT if you proposed with the bugfixes. Actually,
some months ago I pondered proposing something similar
On Feb 2, 2008 3:28 PM, Zefram [EMAIL PROTECTED] wrote:
Ostracism is an interesting process to stand alongside criminal law and
equity law. In the Athenian form, it works pretty much the opposite
way round from criminal law: first it is decided that an ostracism
should occur, *then* it is
On Feb 2, 2008 4:45 PM, Josiah Worcester [EMAIL PROTECTED] wrote:
I submit the following proposal, Lynching, with AI=3:
Create the following rule, entitled 'Lynching', with power=3:
Without objection, a player may be Lynched. A lynched player is
deregistered, and may not register
On Sat, 2 Feb 2008, Roger Hicks wrote:
Hmm.proto:
Ostracism
{
Create a new rule titled Ostracism with the text:
{{
As soon as possible after the beginning of each month the IADoP SHALL
initiate an Agoran Decision to ostracize. In this decision the valid
options are the players,
On Sunday 03 February 2008 12:00 Roger Hicks wrote:
Ostracism
{
Create a new rule titled Ostracism with the text:
{{
As soon as possible after the beginning of each month the IADoP SHALL
initiate an Agoran Decision to ostracize. In this decision the valid
options are the players, quorum is
On Feb 2, 2008 11:40 PM, Ben Caplan [EMAIL PROTECTED] wrote:
On Sunday 03 February 2008 12:00 Roger Hicks wrote:
Ostracism
{
Create a new rule titled Ostracism with the text:
{{
As soon as possible after the beginning of each month the IADoP SHALL
initiate an Agoran Decision to
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