I haven’t read over this yet, but thank you. It’d one less thing I need to
worry about, and I’m somehow perpetually busy. :)

-Aris

On Thu, Dec 13, 2018 at 12:31 PM Timon Walshe-Grey <m...@timon.red> wrote:

> I submit the following proposal. -twg
>
> //////////////////////////////////////////////////////////////////////
> Title: Let Me Back In!
> Adoption index: 2.0
> Author: twg
> Co-authors: Alexis, Aris, Murphy, Trigon
>
> Re-enact Rule 2533, "Political Parties" (Power=2.0), with the
> following text:
>
>   There are 5 Parties, in order:
>
>   - Platonic Isolationists
>   - New Punchbowl Reformers
>   - Costume Conservatives
>   - Substance Use Liberals
>   - Official Raving Monster Looney Party
>
>   Politicians are entities; each Politician has a name and an
>   associated Party. Politicians exist only as specified by the
>   rules. Creating, altering, or destroying Politicians is secured.
>
>   If there are ever fewer than 20 Politicians, then the Clork CAN by
>   announcement and SHALL in a timely fashion create a new Politician,
>   specifying eir Party and name. The Party must be selected at random
>   from:
>
>   - The set of Parties with the lowest number of Politicians if any
>     Party has fewer than 3;
>   - Otherwise, the set of Parties with fewer than 5 Politicians.
>
> Re-enact Rule 2534, "Clork" (Power=2.0), with the following text:
>
>   The Clork is an office. The Clork's weekly report includes:
>   - a list of all Politicans with their names and Parties.
>   - the assignment of Policies to Parties.
>
> Re-enact Rule 2535, "Echelon Forms" (Power=2.0), with the following
> text:
>
>   Posts are entities. Holder is a Post switch, tracked by the Clork,
>   with possible values all Politicians and none (default). No
>   Politician can hold more than one Post at a time. Each Post is in
>   an Echelon, which has an associated Rank. The Echelons, and their
>   Posts and Ranks, are as follows:
>
>   Chamber of Power (Rank 5):
>   - Host
>   Upper Echelon (Rank 3):
>   - Planner
>   - Enforcer
>   - Organizer
>   - Creep
>   Row Echelon (Rank 1):
>   - Schmoozer
>   - Decorator
>   - Loner
>   - Drunk
>   - Mystery
>   - Wild One
>   - Hat Rack
>
>   Each Politician who holds a Post is in the Echelon of that post;
>   other Politicians are in the Row-Reduced Echelon, which has Rank
>   0. Likewise, the Rank of a Post or Politician is the Rank of their
>   Echelon.
>
>   If a rule provides that a Post can take an action, then the
>   Advisor of the holder of that Post CAN take that action. If there
>   is no such player, and the Post is required to take that action,
>   then the Clork CAN do it prior to any deadline for its
>   performance. After a deadline for a Post to perform an action, any
>   player CAN take it.
>
> Re-enact Rule 2536, "Taken Under Advisement" (Power=2.0), with the
> following text:
>
>   Advisor is a Politician switch, tracked by the Clork, with
>   possible values all players and none (default). For each
>   Politician, Influence over <Politician> is a natural player
>   switch, tracked by the Clork.
>
>   A player CAN, by announcement, spend Favours in a Politician's
>   Party to gain Influence over that Politician, depending on the
>   Politician's Echelon:
>   - Chamber of Power: 3 Favours for 2 Influence
>   - Upper Echelon: 1 Favour for 1 Influence
>   - Row Echelon: 2 Favours for 3 Influence
>   - Row-Reduced Echelon: 1 Favour for 2 Influence
>
>   If a player has more Influence over a given Politician than any
>   other player, e can Advise that Politican by announcement. When e
>   does so, if no other player Advises the same Politician later in
>   the same Agoran week, then at the start of the next Agoran week,
>   that player becomes that Politician's Advisor.
>
> Re-enact Rule 2537, "Balloons" (Power=2.0), with the following text:
>
>   Balloons are a fixed currency, tracked by the Clork, with
>   ownership restricted to players. Creation or destruction of
>   balloons is secured.
>
>   At the start of each Agoran week, after Advisors are flipped:
>   - For each player, if e owns more Balloons than e was awarded by
>     this procedure at the start of the previous week, any excess
>     Balloons are destroyed.
>   - Each player is awarded Balloons equal to the sum of the Ranks of
>     the Politicians for which e is Advisor.
>   - The Decorator's Advisor, if any is awarded one additional
>     Balloon.
>
>   A player CAN, by announcement, spend a Balloon e owns to increase
>   eir voting strength on a specified Agoran Decision, other than one
>   with an adoption index of 3 or higher, by 1.
>
>   A player CAN, by announcement, spend Balloons equal to the sum of
>   the Ranks of all Posts in order to win the game. Upon doing so,
>   all eir Influence switches are set to 0.
>
> Re-enact Rule 2538, "Party Favours" (Power=2.0), with the following
> text:
>
>   For each Party, there is a currency called Favours in that Party.
>   Ownership of Favours is tracked by the Clork. Ownership of Favours
>   is restricted to players.
>
>   A player CAN, by announcement, spend 3 Favours in a single Party
>   to award another player 2 Favours in that Party.
>
>   A player CAN, by announcement, spend 3 Favours in a single Party
>   to gain a Favour in another specified Party.
>
> Re-enact Rule 2539, "Retirement" (Power=2.0), with the following
> text:
>
>   Stress Level is a natural Politician switch, tracked by the Clork.
>   At the start of each Agoran week, each Politician's Stress Level
>   is increased by eir Rank. If, after this procedure, a Politician's
>   Stress Level is 20 or greater, the Politician announces retirement
>   and is destroyed at the beginning of the following Agoran week.
>   The Clork SHALL announce this fact in a timely fashion.
>
> Re-enact Rule 2540, "Political Elections" (Power=2.0), with the
> following text:
>
>   For each Post, Vote for <Post> is a secured Politician switch
>   tracked by the Clork, with possible values all Politicians and
>   undecided (default).
>
>   The voting strength of a Politician for a Post is defined as
>   follows:
>   - For an election for Host, Politicians have strength equal to
>     their Rank.
>   - For an election for an Upper Echelon Post, the Host has strength
>     4, and Upper Echelon Politicians have strength 2.
>   - For an election for a Row Echelon Post, the Host has strength 3,
>     Upper Echelon Politicians have strength 2, and Row Echelon
>     politicians have strength 1.
>   - The Organizer has voting strength 1 greater than e would have
>     based on the above.
>
>   The eligible Politicians in an election for a Post are all
>   Politicians in the highest non-empty Echelon below that of the
>   Post up for election. The number of votes cast for an eligible
>   Politician in an election is the sum of voting strengths for that
>   Post of all Politicians whose Vote for that Post is the eligible
>   Politician; the number of votes cast for a Politician that is not
>   eligible is 0.
>
>   An election for a Post is resolvable if that Post is vacant, there
>   is a single Politician with the most votes in that election, and
>   either at least four days have passed since either the vacancy or
>   since its previous occupant Announced Retirement, whichever was
>   first, or if the leader has more votes than the Policitian with
>   the second-most, plus the total voting strength of all undecided
>   Politicians in that election. When an election for a Post is
>   resolvable, any player CAN, by announcement, end the election and
>   install the winning Politician (which must be specified or else
>   the announcement is INEFFECTIVE) into the Post.
>
>   If a Post is vacant and either has been so for seven days or more
>   than eleven days have passed since its previous holder Announced
>   Retirement, then the Host CAN and SHALL, in a timely fashion, by
>   announcement end the election and install one of the Politicians
>   with the most votes into the Post.
>
>   When an election for a Post ends, all Vote switches for that Post
>   are set to undecided.
>
> Enact a new rule "Party Policy" (Power=2.0) with the following text:
>
>   There are 5 Policies, in order:
>
>   - Justice: interested in seeing justice served
>   - Efficiency: interested in seeing official duties performed
>   - Legislation: interested in seeing proposals passed
>   - Participation: interested in seeing votes cast
>   - Economy: interested in economic activity
>
>   At any time, each Policy is held by exactly one Party. The
>   assignments must be in cyclic order of their definitions, wrapping
>   from bottom to top. For example, if the Platonic Isolationists
>   hold Participation as their Policy, then the New Punchbowl Reformers
>   hold Economy, the Costume Conservatives hold Justice, and so on.
>
>   At the start of each Agoran month, the Planner CAN and SHALL, in a
>   timely fashion, by announcement, select a new assignment of
>   Policies to Parties (specifying the Policy of one Party is
>   sufficient, since it implies the remainder). E CANNOT specify
>   either of the assignments used in the previous two months.
>
> Re-enact Rule 2542, "Favour Award" (Power=2.0), with the following
> text:
>
>   The following officers CAN by announcement award Favours in the
>   listed Parties, but SHALL NOT do so except as required by rule.
>
>   - Arbitor and Referee: the Party holding Justice.
>   - ADoP: the Party holding Efficiency.
>   - Assessor: the Parties holding Legislation and Participation.
>   - Clork: all Parties.
>
>   When a player judges a CFJ, the Arbitor SHALL, in a timely
>   fashion, award that player 3 Favours in the Party holding Justice.
>   When a player's Finger-Pointing leads to a Card award, or when the
>   Referee issues Summary Judgement, the Referee shall award a Favour
>   in the Party holding Justice to the responsible player.
>
>   Complexity is an office switch, tracked by the ADoP, with values 0, 1
>   (default), 2, and 3. The ADoP CAN, without 2 Objections, set the
>   Complexity of an office. As part of eir weekly duties, the ADoP
>   SHALL award to each officeholder a number of Favours in the Party
>   holding Efficiency equal to the Complexity of that Office.
>
>   Whenever the Assessor resolves an Agoran decision:
>   - If the decision was to adopt a proposal, and it was ADOPTED, e
>     SHALL immediately award the proposal's author a number of
>     Favours in the Party holding Legislation equal to the proposal's
>     AI, rounded up.
>   - For each voter who voted on that Agoran decision and did not
>     already receive this type of award earlier in the same Agoran
>     week, e SHALL award that player 2 Favours in the Party holding
>     Participation.
>
>   Any player CAN spend 2 coins to gain a Favour in the Party holding
>    Economy.
>
>   As part of eir weekly duties, the Clork SHALL award, to the
>   Advisor of a Politician holding one of the below Posts, 3
>   Favours in the corresponding Party:
>   - Loner: Platonic Isolationists
>   - Drunk: New Punchbowl Reformers
>   - Mystery: Costume Conservatives
>   - Wild One: Substance Use Liberals
>   - Hat Rack: Official Raving Monster Looney Party
>
> Re-enact Rule 2543, "Post Powers" (Power=2.0), with the following
> text:
>
>   The Creep CAN by announcement, but no more than once per Agoran
>   week, increase eir own Stress Level by 1 in order to increase the
>   Stress Level of another specified Politician by 2.
>
>   The Schmoozer CAN by announcement, but no more than once per
>   Agoran week, change the Party of a specified other Politician to
>   the next Party in order, wrapping around.
>
>   The Enforcer CAN, no more than once per week, with Support from at
>   least one other Politician not in the Row-Reduced Echelon, remove
>   a specified Row Echelon Politician from eir Post. E must specify
>   the supporting Politician when doing so, or it is INEFFECTIVE.
>   Upon doing so, both the Enforcer and supporting Politician's
>   Stress Levels are increased by 1.
>
> Set the Complexities of the offices as follows:
> - ADoP: 2
> - Arbitor: 2
> - Assessor: 3
> - Astronomor: 2
> - Clork: 2
> - Distributor: 0
> - Herald: 2
> - Prime Minister: 1
> - Promotor: 2
> - Referee: 2
> - Registrar: 2
> - Rulekeepor: 3
> - Speaker: 1
> - Tailor: 1
> - Treasuror: 3
>
> Enact a new rule "Get This Party Started" (Power=2.0) with the
> following text:
>
>   The Clork CAN, by announcement, and SHALL, in a timely fashion
>   after this rule is enacted:
>   - Create 20 Politicians, 4 in each Party, specifying their names;
>   - Increase each Politician's Stress Level by twice eir Rank;
>   - Assign one Politician to each Post, chosen at random;
>   - Randomly assign Policies to Parties (obeying the cyclic order
>     restriction); then
>   - Cause this rule to repeal itself.
>
>   Rules to the contrary notwithstanding, while this rule is in
>   effect, it provides the only mechanism by which Politicians can be
>   created, Posts or Policies assigned, Stress Levels changed.
>   Moreover, rules to the contrary notwithstanding, Favour cannot be
>   created.
>
> //////////////////////////////////////////////////////////////////////
>

Reply via email to