On 11 October 2012 21:31, Kerim Aydin wrote:
> d. Per-problem, test cases may have a practical cycle limit or
> right-tape limit (to prevent someone claiming "hey, it would work if
> you let it run 1e15 cycles!" when it's pretty clear it's not going
> to do what's intended).
Since you can write
On Sat, Oct 13, 2012 at 6:36 AM, FKA441344 <441...@gmail.com> wrote:
>> - "In this message, I caused (possibly indirectly) the repeal of rule 2380
>> and, at the time, it included the word 'omd'."
> Looking at the uses of "2380" in the public forums, I don't think they
> managed to clearly assign i
On Fri, 12 Oct 2012, Sean Hunt wrote:
> I do wish we had more ways to get things out of contests and back into Agora
> other than wins, though.
Well:
1. If the contest is not so noisy that it can take place in these
fora without annoying anyone, than it's interesting to watch.
2. Linking w
On Fri, Oct 12, 2012 at 4:53 PM, omd wrote:
> On Fri, Oct 12, 2012 at 4:42 PM, Sean Hunt
> wrote:
> > The AAA also interacted with Agora.
>
> Well, even just contracts were a very Agoran form of gameplay...
> libertarian style?
>
>
But even points were a stronger interaction than can currently e
On Fri, Oct 12, 2012 at 4:42 PM, Sean Hunt wrote:
> The AAA also interacted with Agora.
Well, even just contracts were a very Agoran form of gameplay...
libertarian style?
On Fri, Oct 12, 2012 at 4:40 PM, omd wrote:
> On Fri, Oct 12, 2012 at 9:22 AM, Benjamin Schultz
> wrote:
> > I'm curious this Morning (capitalization deliberate) how Mafia would
> adapt
> > to a Nomic environment. I'd like to help with the game set-up, but not
> so
> > much that I'm spoiled for
On Fri, Oct 12, 2012 at 9:22 AM, Benjamin Schultz
wrote:
> I'm curious this Morning (capitalization deliberate) how Mafia would adapt
> to a Nomic environment. I'd like to help with the game set-up, but not so
> much that I'm spoiled for the game.
We tried it a while ago but it didn't pan out du
On Fri, 12 Oct 2012, Benjamin Schultz wrote:
> On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin wrote:
> 2. Werewolf/Mafia with Locations. [this is something I've been
> toying with; the Village has several locations ("the Church, the
> Square"). Each player, in addition to voti
On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin wrote:
> 2. Werewolf/Mafia with Locations. [this is something I've been
> toying with; the Village has several locations ("the Church, the
> Square"). Each player, in addition to voting, decides on where
> they'll be on a given day. Their location
On Thu, 11 Oct 2012, Elliott Hird wrote:
> On 11 October 2012 18:28, Kerim Aydin wrote:
> > HA! I'd already copypastad it to a safe location under my control which
> > I'll
> > use/publish for the official rules :P
> >
> > But sure, it's http://esolangs.org/w/index.php?title=Brainfuck&oldid=32
On 11 October 2012 18:28, Kerim Aydin wrote:
> HA! I'd already copypastad it to a safe location under my control which I'll
> use/publish for the official rules :P
>
> But sure, it's http://esolangs.org/w/index.php?title=Brainfuck&oldid=32694
To resolve the "Implementation issues" section of tha
On Thu, 11 Oct 2012, ais523 wrote:
> On Thu, 2012-10-11 at 09:55 -0700, Kerim Aydin wrote:
> > Sorry, yes, I was leaving out the details of BF implementation itself as
> > it's pretty textbook. But:
> >
> > 1. "Length" is count of all legal BF characters. Complete set is: ><+-.,[]
> > All oth
On Thu, 11 Oct 2012, ais523 wrote:
> On Thu, 2012-10-11 at 09:55 -0700, Kerim Aydin wrote:
> > Sorry, yes, I was leaving out the details of BF implementation itself as
> > it's pretty textbook. But:
> >
> > 1. "Length" is count of all legal BF characters. Complete set is: ><+-.,[]
> > All ot
On Thu, 2012-10-11 at 09:55 -0700, Kerim Aydin wrote:
> Sorry, yes, I was leaving out the details of BF implementation itself as
> it's pretty textbook. But:
>
> 1. "Length" is count of all legal BF characters. Complete set is: ><+-.,[]
> All other characters and whitespace are ignored (to enco
On Thu, 11 Oct 2012, Arkady English wrote:
> Does "length of a program" need to be defined? (In characters, I guess?)
>
> In addition, you may want to include provisions for the contest master
> to check that entries actually work.
Sorry, yes, I was leaving out the details of BF implementation
On 11 October 2012 16:52, Kerim Aydin wrote:
>
>
> On Thu, 11 Oct 2012, Jonathan Rouillard wrote:
>> On Thu, Oct 11, 2012 at 6:20 AM, Pavitra
>> wrote:
>> > On 10/11/2012 03:50 AM, Arkady English wrote:
>> >> Pardon my ignorance, but what is this? Or is it playing code golf in
>> >> an obscure l
On Thu, 11 Oct 2012, Elliott Hird wrote:
> Relatedly: G., did you know that your Brainfuck Joust evolved into a
> game which is still played today (albeit intermittently; its activity
> seems to come and go in waves). See http://esolangs.org/wiki/BF_Joust
> and http://esolangs.org/wiki/BF_Joust_s
On Thu, 11 Oct 2012, Jonathan Rouillard wrote:
> On Thu, Oct 11, 2012 at 6:20 AM, Pavitra wrote:
> > On 10/11/2012 03:50 AM, Arkady English wrote:
> >> Pardon my ignorance, but what is this? Or is it playing code golf in
> >> an obscure language, because I'm up for that!
> >
> > That's what it i
On 11 October 2012 14:30, Benjamin Schultz wrote:
> How would BF golf differ from BF joust, which you ran some years back?
Golf is implementing a specified program in as few bytes as possible.
For instance, implementing a word-counting program in brainfuck, where
the winner is the shortest progra
On 11 October 2012 09:50, Arkady English wrote:
> Pardon my ignorance, but what is this? Or is it playing code golf in
> an obscure language, because I'm up for that!
http://esolangs.org/wiki/Brainfuck
Relatedly: G., did you know that your Brainfuck Joust evolved into a
game which is still playe
How would BF golf differ from BF joust, which you ran some years back?
Agora MafiaScum sounds interesting. I might have to reregister just to
play it, once my current Mafia game winds down. (I survived D1.)
--
OscarMeyr
On Thu, Oct 11, 2012 at 6:20 AM, Pavitra wrote:
> On 10/11/2012 03:50 AM, Arkady English wrote:
>>> 1. A new round of Brainfuck Golf. Timing set up to garner more
>>> entries.
>>>
>>
>> Pardon my ignorance, but what is this? Or is it playing code golf in
>> an obscure language, because I'm up fo
On 10/11/2012 03:50 AM, Arkady English wrote:
>> 1. A new round of Brainfuck Golf. Timing set up to garner more
>> entries.
>>
>
> Pardon my ignorance, but what is this? Or is it playing code golf in
> an obscure language, because I'm up for that!
That's what it is.
On 10 October 2012 19:30, Kerim Aydin wrote:
>
>
> what is pending to resolve the current state? Action from Murphy?
> something else?
>
> And just to get going, I'd like to run a contest (no question that
> contests still work, right?)
>
> Two ideas, whichever gets the most interest (if either)
what is pending to resolve the current state? Action from Murphy?
something else?
And just to get going, I'd like to run a contest (no question that
contests still work, right?)
Two ideas, whichever gets the most interest (if either) I'll proto
some regulations. Both are ones that have bee
25 matches
Mail list logo