RESOLUTION OF PROPOSALS 8527-8529
=================================

ID    Title                     Result       
---------------------------------------------
8527  Specified Crime not Rule  ADOPTED      
8528  Gaining Assets            ADOPTED      
8529  Not-so-subtle nudge       FAILED QUORUM

I hereby resolve the Agoran decisions to adopt the below proposals.

The quorum for all below decisions was 5.

The following sponsored adopted proposals have the highest popularity (1.000): 
8527 (by Publius Scribonius Scholasticus), 8528 (by Aris).

VOTING STRENGTHS
================

Strength is 3 unless otherwise noted.
~: player has voting strength 0
@: player has voting strength 2
$: player has voting strength 4
%: player has voting strength 5
&: player has voting strength 7
*: player has voting strength 8

PROPOSALS
=========

PROPOSAL 8527 (Specified Crime not Rule)
AUTHOR: Publius Scribonius Scholasticus
CLASS: ORDINARY
CHAMBER: COMPLIANCE
SPONSORED: YES
FOR (11): ATMunn&, Aris, Falsifian, G.*, Gaelan@, JTAC%, Jason, Murphy, Trigon, 
lucidiot, nix
AGAINST (0): 
PRESENT (0): 
BALLOTS: 11
AI (F/A): 43/0 (AI=1.7)
POPULARITY: 1.000
OUTCOME: ADOPTED

PROPOSAL 8528 (Gaining Assets)
AUTHOR: Aris
CLASS: DEMOCRATIC
SPONSORED: YES
FOR (11): ATMunn, Aris, Falsifian, G.$, Gaelan@, JTAC, Jason, Murphy, Trigon, 
lucidiot, nix
AGAINST (0): 
PRESENT (0): 
BALLOTS: 11
AI (F/A): 33/0 (AI=3.0)
POPULARITY: 1.000
OUTCOME: ADOPTED

PROPOSAL 8529 (Not-so-subtle nudge)
AUTHOR: Gaelan
CLASS: DEMOCRATIC
SPONSORED: YES
FOR (1): nix
AGAINST (2): G.$, Jason
PRESENT (0): 
BALLOTS: 3
AI (F/A): 3/7 (AI=3.0)
POPULARITY: -0.333
OUTCOME: FAILED QUORUM
[
nix: Conditional resolved: voting ended on the 10th, an even number
]

The full text of each ADOPTED proposal is included below:

//////////////////////////////////////////////////////////////////////
ID: 8527
Title: Specified Crime not Rule
Adoption index: 1.7
Author: Publius Scribonius Scholasticus
Co-authors: nix, Aris


Amend Rule 2478, "Vigilante Justice" by replacing the first paragraph
with the following:
  A player CAN by announcement Point eir Finger at a player (the
  perp); the announcement is INEFFECTIVE if it does not explicitly
  name the perp, cite a specific rule or named crime, and specify an
  alleged violation of that rule or commission of that crime by that
  person.

[ This will allow someone to use the name of a crime without specifying
which rule defines it. This also addresses some concerns raised by nix
regarding unnecessary or archaic provisions.]

//////////////////////////////////////////////////////////////////////
ID: 8528
Title: Gaining Assets
Adoption index: 3.0
Author: Aris
Co-authors: Gaelan


[There are reasonable complaints that the word "earn" is confusing,
because it conveys the idea of becoming entitled to an asset, rather than
the idea of coming into possession of an asset. It also clashes with the
terminology we use for ribbons. This proposal fixes the problems
by changing the word to "gain", to match "loose".]

Amend Rule 2577, "Asset Actions", by replacing:

  For an entity to earn an asset is for that asset to be created in
  that entity's possession.

with:

  For an entity to gain (historical syn. earn) an asset is for that asset to be
  created in that entity's possession.


Amend Rule 2499, "Welcome Packages", by replacing "earns" with "gains".
Amend Rule 2559, "Paydays", by replacing "earns" with "gains".
Amend Rule 2620, "Cards & Sets", by replacing "earn" with "gain".
Amend Rule 2623, "Popular Proposal Proposer Privilege", by replacing "earn"
with "gain".
Amend Rule 2627, "The General Store", by replacing "earns" with
"gains" and replacing "earn" with "gain".
Amend Rule 2631, "Charities", by replacing "earns" with "gains".
Amend Rule 2645, "The Stones", by replacing each instance of
"earns" with "gains".

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