I hereby distribute each listed proposal, initiating the Agoran Decision of whether to adopt it, and removing it from the proposal pool. For this decision, the vote collector is the Assessor, the quorum is 3.0, the voting method is AI-majority and the valid options are FOR and AGAINST (PRESENT is also a valid vote, as are conditional votes).
ID Author(s) AI Title Pender Pend fee --------------------------------------------------------------------------- 8024* [1] 2.0 Nomicbots Minigame CuddleBeam 1 Paper 8025* Corona 2.0 EFDoA [2] Corona 1 Paper The proposal pool currently contains the following proposals: ID Author(s) AI Title --------------------------------------------------------------------------- pp1 Gaelan, [3] 3.0 PAoaM Patch [1] CuddleBeam, Gaelan, ATMunn, Trigon, Kenyon [2] Ensure fair distribution of assets [3] Trigon Legend: <ID>* : Proposal is pending. A proposal may be pended for 1 Paper or Without Objection. The full text of the aforementioned proposals is included below. ////////////////////////////////////////////////////////////////////// ID: 8024 Title: Nomicbots Minigame Adoption index: 2.0 Author: CuddleBeam Co-authors: Gaelan, ATMunn, Trigon, Kenyon Create the following rule with Power = 2.0 and title "Nomicbots": ------------------------------------------------------------ ----------------- Nomicbots are an asset. Each Nomicbot has Instructions, a Name, a Banner and a Memory Capacity. A Nomicbot's Instructions is a text document with instructions about its behavior. A Nomicbot's Instructions is blank by default. A Nomicbot's name is a string, defaulting to "Nomicbot". A Nomicbot's Banner is a switch with values of Risen or Lowered, defaulting to Lowered. A Nomicbot's Memory Capacity in a numerical switch, which defaults to 100. Any player CAN create a Nomicbot in eir possession by announcement by destroying 1 ore. A Player can change their Nomicbot's Name or Banner by announcement. A Player CAN destroy X of their corn and stone to cause modifications to the text of the Instructions of one of their Nomicbots which involve adding or removing up to X*3 characters (e.g. adding A characters and removing B characters, where A+B < X), by announcement, unless this would cause its Instructions to have more characters than its Memory Capacity, in which case its INEFFECTIVE. A Player CAN destroy 1 of their fabric per 50 Memory Capacity a Nomicbot they own has, to increase the Memory Capacity of that Nomicbot by 50, by announcement. Nomicbots can Battle, and there is a Battle at the Main Arena among all eligible Nomicbots at the start of each Month, hosted by the Botmastor - this is the Monthly Battle. A Nomicbot is eligible if they are the only Nomicbot belonging to a player with a Banner with a value of Risen. If a Nomicbot wins the Monthly Battle, their owner earns 1/Z Merit (a non-transferable and indestructible asset), where Z is the amount of Nomicbots which won that Battle. When a player has 1 Merit, they win the game and lose all their Merit. Nomicbot Battles are games of Nomic, played according to the Arena they take place at along: - With the players being the Nomicbots - All Judge and interpretation requirements specific to the Battle defaulting to the Botmastor. - If the result of a Nomicbot's Instructions at a situation is not unambiguous or determinate, or overly rely on external information, that Nomicbot crashes at that moment, and is then removed from play from that Battle. - If the Battle would never end, it instead ends with nobody as the winner. Arenas are rulesets of Nomic, tracked by the Botmastor, and Arenas have a Status switch of Main or Secondary (defaulting to Secondary). The Botmastor CAN add or remove a Secondary Arena with 2 Agoran Consent. The Botmastor CAN set the Status of an Arena to Main with 2 Agoran Consent. Doing this sets the Status of all other Arenas to Secondary . The Botmastor is an Office. The Botmastor shall publish a report within the first week of each month with: - The results of the Monthly Battle and their processing of it (and CAN and SHALL do this manual processing). - The Instructions, Name, Banner, Memory Capacity and owner of each Nomicbot. ------------------------------------------------------------ ----------------- Then, add Peter Suber's original Nomic Initial Ruleset as a Main Arena. ////////////////////////////////////////////////////////////////////// ID: 8025 Title: Ensure fair distribution of assets Adoption index: 2.0 Author: Corona Co-authors: Amend rule "Asset generation with facilities" by replacing the first item on the list with the following two items, renumbering the other items appropriately: 1. if the facility is built on unconserved Public Land, none. 2. if the facility is built on preserved Public Land and less than four days have passed since assets were created in the facility most recently, e must not have taken any assets from the inventory of another facility located on a preserved Land Unit within this Agoran week. ////////////////////////////////////////////////////////////////////// ID: pp1 Title: PAoaM Patch Adoption index: 3.0 Author: Gaelan Co-authors: In Rule 105 “Rule Changes,” replace "If the reenacting proposal provides new text for the rule, the rule must have materially the same purpose as did the repealed version; otherwise, the attempt to reenact the rule is null and void.” with “If the reenacting proposal provides new text for the rule, the rule SHOULD have materially the same purpose as did the repealed version." The Rulekeepor MAY list historical annotations for changes made by the following portion of this proposal (until the text “END CLEANUP”) however e wishes, including incorrectly or not at all. If rule 2599 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { If a player has not received a Welcome Package since e most recently registered, any player CAN cause em to receive one by announcement. When a player receives a Welcome Package, Agora creates the following assets in eir possession: 1. 10 coins 2. 5 lumber 3. 5 stones 4. 10 apples 5. 3 papers } If no rule titled “Paydays” exists, create it at power 2 with the following text; if it exists but does not have the following text, amend it to have the following text: { Whenever a Payday occurs, the following events happen in order: 1. The following assets are created in the possession of each player: A. 10 coins B. 5 apples C. 2 papers 2. For each office, if a single player held that office for 16 or more days in the previous month and e was not issued any Cards other than Green for eir conduct in that office during that time, the following assets are created in the possession of that player: A. 5 coins B. 1 corn The occurrence of Paydays is secured. At the beginning of each month, a Payday occurs. } If Rule 1993 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { Arcadia is a land entirely defined by the Arcadian Map (the Map). The Map is the term for the set of all Land Units. The Map divides Arcadia into a finite, discrete number of Units of Land, or simply Land. Each Unit of Land is an indestructible asset specified by an ordered pair of integers known as its Latitude and Longitude. Every unique ordered pair of integers within the limits defined in the Rules for Latitude and Longitude signifies an existent Unit of Land. No other Units of Land exist. Units of Land CAN only be created or destroyed by changing the limits of Latitude and Longitude defined in the Rules. All values for Latitude and Longitude MUST lie between -6 and +6, inclusive. The Total Land Area of Arcadia is the number of existent Units of Land defined by permissible Latitude and Longitude pairs. } If Rule 1994 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { Any existent Land for which ownership has not been explicitly changed belongs to Agora. Land belonging to Agora is called Public Land. Land belonging to a contract is called Communal Land. Land belonging to any other entity is called Private Land. Together, Communal Land and Private Land are called Proprietary Land. } If Rule 1995 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { Each Unit of Land has a Land Type switch, tracked by the Cartographor, whose values are "Black", "White", and "Aether" (the default). Changes to Land Type switches are secured. To "change the type" of, or to "transform" a Unit of Land is to flip its Type switch. A “Unit of X” is a Unit of Land whose Land Type switch has the value X. When existent Land has not had its Type changed as explicitly permitted by the Rules, or has a Type that is not currently defined by the Rules, it is considered to have the Land Type of Aether. Rules to the contrary nonwithstanding, Units of Aether CANNOT be transferred from Agora, or owned by any entity other than Agora. If Proprietary Land becomes Aether, the Cartographor SHALL transfer it to Agora in a timely fashion, destroy any facilities on the Land Unit, and set all other switches to their default values. Type is a singleton switch with the values of Black and White, defaulting to Black. When an act specifies that an alternating land type is to be used, the current value of the Alternating Land Type switch is used, and the switch is set to the next value of the switch. } If Rule 1996 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { The Cartographor is an office; its holder is recordkeepor for the Land of Arcadia. The Cartographor's Weekly Report shall include: 1. the ownership and land type of all existing land; 2. all changes in the ownership and land type of existing land since the most recent report; 3. the location for the previous week and the current week of each entity with a defined location; 4. the next alternating land type; 5. all facilities and their parent land units; and 6. a list of all preserved land units. } If Rule 1996 is not titled “The Cartographor”, retitle it “The Cartographor”. If Rule 1998 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { Two Units of Land are Adjacent if they have the same Latitude, and their Longitudes differ by exactly one; or they have the same Longitude, and their Latitudes differ by exactly one. Land Unit A is said to be connected to Land Unit B if it is possible to reach B by moving only to adjacent Land Units of the same color, starting from A. } If Rule 1999 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { Location is a player switch, tracked by the Cartographer, whose values are ordered pairs of integers where the first value is a valid Latitude, and the second is a valid Longitude. The default Location is (0, 0). To "move" a player is to flip that player’s Location switch to the Latitude and Longitude of the destination. No other Entity can have a location unless it is defined in a rule other than this one. Changes to the Location of an Entity are secured. If an Entity is specified by this Rule as having a defined Location, but its Location has not been explicitly set or changed, its Location is set to (0, 0). } If Rule 2003 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { Players CAN destroy: 1. 1 apple to move from one Land Unit to an adjacent Unit if their Land Types are the same and the destination is not Aether; 2. 2 apples to move from one Land Unit to an adjacent Unit if their Land Types differ and the destination is not Aether; 3. 2 apples to set Land Type of a Land Unit which e owns to any Land Type other than Aether, whether or not e is located at that Land Unit. 4. 3 apples to set the Land Type of a Land Unit that is adjacent to the Entity's current location, is of type Aether, and is owned by Agora, to an alternating Land Type. 5. 4 apples to set the Land Type of a Land Unit that is adjacent to the Entity's current location, is of type Aether, and is owned by Agora, to a Land Type of eir choice. 6. 6 apples to set the Land Type of a Land Unit that is of type Aether, and is owned by Agora, to an alternating Land Type. Players CAN, while performing the above actions, substitute 3 apples for 1 corn. } If rule 2004 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { Every Agoran Week, if the number of units of Private Land is less than one half the total number of units of Land, an auction SHALL be initiated. For this auction, the announcer is the Cartographor, the auctioneer is the Cartographor, the lots are chosen as such: 1. if there exist at least 5 Units of non-Aether Land in the possession of Agora with the preservation switch set to False: any 5 such Units of Land, to be chosen by the Cartographor, each Land Unit in a separate lot; 2. if there exist fewer than 5 Units of non-Aether Land in the possession of Agora: all such Units, each land unit in a separate lot; and the minimum bid is 1 coin. } If Rule 2022 is not currently enacted, re-enact it with the following text; if it is enacted but does not have the following text, amend it to have the following text: { During the second Eastman week of each Agoran Month, the Cartographor SHALL perform the following actions in sequence, and report these changes: 1. Every Land Unit, with a preservation switch of False that is not directly connected to a unit of Aether, or is not connected by its own type to a unit of Aether, shall be transformed to Aether. 2. Any entities whose locations are on land units so transformed shall have their locations set to (0, 0). 3. If any land unit so transformed is not property of Agora, it becomes property of Agora. } If Rule 2022 is not titled “Land Transfiguration”, retitle it “Land Transfiguration”. END CLEANUP Amend rule 2166 by replacing “shiny” with “unit of Agora’s official currency” in both instances. Amend rule 1995 by replacing “all other switches” with “all other switches on the Land Unit”. Amend Rule 2004 “Land Auctions” by replacing "the auctioneer is the Cartographor” with "the auctioneer is the Agora”. Amend the rule titled “Facilities” by making the following changes: { Replace the last paragraph with "Facilities always have the same owner as their parent land unit. If the owner of a facility is ever not the same as that of its parent land unit, it is transferred to the owner of its parent land unit.” Append the following to the second paragraph: “Facilities on private land can be destroyed by the owner by announcement. Facilities on communal land can be destroyed by the owning contract by announcement. Facilities on public land can be destroyed Without Objection.” } Amend rule 2022 “Land Transfiguration” by replacing the first paragraph with “Once during the second or third Eastman weeks of each Agoran Month, the Cartographor CAN perform the following actions in sequence, and report these changes:” and by appending “The Cartographor SHALL do so in the second Eastman week of each Agoran Month.” at the end in a new paragraph. //////////////////////////////////////////////////////////////////////