Hi,
I currently am using using ~100 instances of ORMultiMap[Int, Int] by the
following code and am constantly adding/deleting elements (~200/sec) in the
value sets.
I have delta-crdt enabled as well.
def hash(key: Int, mod: Int) = {
key % mod
}
def mapKey(key: Int) = {
ORMultiMapKey[Int,
, but I'm not sure how else it could work --
> you're presuming magic central knowledge that a particular Entity is
> "permanently dead", and that's not a concept that exists in Cluster
> Sharding. If you want to smash an entity flat permanently, such that it
I currently have an actor that extends PersistentActor and is created using
cluster sharding as a single entity part of a shard. After a certain
amount of time, I want to be able to explicity kill/stop a single entity
actor permanently. I have tried using Passivate, explicitly sending a
Poiso