enum piece {white_pawn, white_rook, white_knight, white_bishop,
white_queen, white_king,
                  black_pawn, black_rook, black_knight, black_bishop,
black_queen, black_king};

void newGame();                        // Initialize the board with
pieces in their starting locations
bool isLegal(int from, int to);        // True if it is legal to move
the piece at "from" to location "to".
void move(int from, int to);           // Execute move if legal
void promote(int from, piece promoteTo);  // Move a pawn to the 8th
rank and promote
void resign()                              // Player resigns
bool whiteIsInCheck();                // True if white is in check
bool blackIsInCheck();                // True if black is in check
bool whiteIsCheckmated();         // True if white king is checkmated
bool blackIsCheckmated();         // True if black king is checkmated
bool isStalemate();                    // True if player has no legal
move on his turn
bool isDraw();                           // True if game is a draw
piece getPiece(int location);       // Return the piece at a location
bool whitesTurn();                     // Return true if it is white's
turn
int moveNumber();                    // Number of moves made in the
game

And if you want the computer to be able to play against a human:
void makeComputersMove();     // Selects a move and calls move (or
promote)
int score(int from, int to, int depth);  // Called by
makeComputersMove to score a move looking ahead to the requested depth

I could be missing something. Anything else that would be necessary or
useful?

Don


On Sep 7, 2:17 am, guna sekaran <vgun...@gmail.com> wrote:
> Funtions that should be used to implemnt chess board movements which
> covers all concepts of cpp( no need of implementation. Just names of
> methods enough)

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