hi
depending of the metoth used,
you may use the euler angles;
you may use imaginari numbers produce a rotating matrix;
because os this you ned to explain a little more about wath
metoth you are using.
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You received this message because
Hello and thank you for your attention.
I try to explain my problem in poor english:
Building an object based on the zx plane, defined by vertices, every
vertex has a fix position relative to the y axe.
Now I have an arbitrary vector and want transform so that y and the
vector are identical and