I'm trying to wrap my head around this problem. I compute a visibility
graph in order for a robot to move around, and an obvious application
in this graph is to find a shortest path. Now finding the start and
end of this path is not difficult, but to the best of my knowledge the
shortest-path algorithm does not run in O(n log n) time which I have
been told is possible with "appropriate preprocesing". Is there some
feature about visibilty graphs that makes this possible, that anyone
can outline?

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