Re: SDMA out-of-bounds write access of tiled surface

2016-08-25 Thread Mads
On 2016-08-25 20:43, Marek Olšák wrote: On Thu, Aug 25, 2016 at 3:36 PM, Mads wrote: Thank you for notifying :) Just curious, is there a way to enable them in the same way as disabling them is done with R600_DEBUG=nodma? Because, while desktop applications gets buggy, games and such does

Re: SDMA out-of-bounds write access of tiled surface

2016-08-25 Thread Mads
27;ve assumed disabling dma must lead to less performance). - Mads On 2016-08-25 15:01, Marek Olšák wrote: FYI, I've disabled SDMA texture copying for Carrizo in Mesa. The VM faults should no longer occur. Marek ___ amd-gfx mailing li

Re: SDMA out-of-bounds write access of tiled surface

2016-08-05 Thread Mads
Just to update, R600_DEBUG=nodma is still needed when updating to xorg-server 1.18.4, plasma 5.7.3 and linux 4.7.0, and libdrm, mesa and llvm built from live sources from sometime this week. Should this info be in some bugzilla somewhere? - Mads On 2016-07-11 23:58, Nicolai Hähnle wrote