Re: [PATCH 2/5] drm/syncobj: add sync obj wait interface. (v3)

2017-05-29 Thread Dave Airlie
Hopefully addressing most of these in the upcoming set, some comments below. >> +/** >> + * drm_timeout_abs_to_jiffies - calculate jiffies timeout from absolute >> value >> + * >> + * @timeout_ns: timeout in ns >> + * >> + * Calculate the timeout in jiffies from an absolute timeout in ns. >> +

Re: [PATCH 2/5] drm/syncobj: add sync obj wait interface. (v3)

2017-05-28 Thread Dave Airlie
On 25 May 2017 at 03:25, Jason Ekstrand wrote: > On Wed, May 24, 2017 at 12:06 AM, Dave Airlie wrote: >> >> From: Dave Airlie >> >> This interface will allow sync object to be used to back >> Vulkan fences. This API is pretty much the

Re: [PATCH 2/5] drm/syncobj: add sync obj wait interface. (v3)

2017-05-25 Thread Christian König
Am 25.05.2017 um 10:47 schrieb Chris Wilson: On Wed, May 24, 2017 at 05:06:12PM +1000, Dave Airlie wrote: From: Dave Airlie This interface will allow sync object to be used to back Vulkan fences. This API is pretty much the vulkan fence waiting API, and I've ported the

Re: [PATCH 2/5] drm/syncobj: add sync obj wait interface. (v3)

2017-05-25 Thread Chris Wilson
On Wed, May 24, 2017 at 05:06:12PM +1000, Dave Airlie wrote: > From: Dave Airlie > > This interface will allow sync object to be used to back > Vulkan fences. This API is pretty much the vulkan fence waiting > API, and I've ported the code from amdgpu. > > v2: accept

Re: [PATCH 2/5] drm/syncobj: add sync obj wait interface. (v3)

2017-05-24 Thread Jason Ekstrand
On Wed, May 24, 2017 at 10:25 AM, Jason Ekstrand wrote: > On Wed, May 24, 2017 at 12:06 AM, Dave Airlie wrote: > >> From: Dave Airlie >> >> This interface will allow sync object to be used to back >> Vulkan fences. This API is pretty

Re: [PATCH 2/5] drm/syncobj: add sync obj wait interface. (v3)

2017-05-24 Thread Jason Ekstrand
On Wed, May 24, 2017 at 12:06 AM, Dave Airlie wrote: > From: Dave Airlie > > This interface will allow sync object to be used to back > Vulkan fences. This API is pretty much the vulkan fence waiting > API, and I've ported the code from amdgpu. > > v2: