On Friday 24 March 2006 02:24, Yoda BZH wrote:
> oups
>
> here is the patch :)
>
Seems like Sander already commited it along with the cases of currentmedia
fixed.
> On 3/24/06, Karol Krizka <[EMAIL PROTECTED]> wrote:
> > On Thursday 23 March 2006 17:53, Yoda BZH wrote:
> > > Hi
> > >
> > > Fix a
oups
here is the patch :)
On 3/24/06, Karol Krizka <[EMAIL PROTECTED]> wrote:
> On Thursday 23 March 2006 17:53, Yoda BZH wrote:
> > Hi
> >
> > Fix a typo (currentMedia, not currentmedia) in the proc changeCurrentMedia
> >
> > This should fix the bug I sent while I was playing with the music plug
On Thursday 23 March 2006 17:53, Yoda BZH wrote:
> Hi
>
> Fix a typo (currentMedia, not currentmedia) in the proc changeCurrentMedia
>
> This should fix the bug I sent while I was playing with the music plugin.
>
I think you forgot to attach the patch.
--
Karol Krizka
pgp8y7l1Y5L0U.pgp
Descripti
I noticed it was done... thanx to the one who did it!
KKRT
On Wed, 25 Jan 2006 17:05:22 -0500, Youness Alaoui
<[EMAIL PROTECTED]> wrote:
great idea :)
anyways, no matter what you use, I just think you are right on what you
said, even if it's not used by anyone, the typer should be sent to
great idea :)
anyways, no matter what you use, I just think you are right on what you
said, even if it's not used by anyone, the typer should be sent to make
sure our API is complete..
KKRT
On Tue, 24 Jan 2006 18:51:00 -0500, Jérôme Gagnon-Voyer
<[EMAIL PROTECTED]> wrote:
So you don't
So you don't use messages in fact, you use another new kind of
packet. That was different from your orginal message, that's why I
asked the question ;-0
Thanks!
Le 24 janvier 2006 à 17:27, Jonne Zutt a écrit :
Hi Jerome,
Yes, Sander learned me that trick.
The trouble with chat_msg_received
Hi Jerome,
Yes, Sander learned me that trick.
The trouble with chat_msg_received (which I used first) is
when sending game moves, I could not avoid the chat window
to start blinking, beeping and shaking.
(I could replace the message by an empty one after processing, but still,
very annoying).
That
because Jonne has created a games plugin, and it uses a different
message type: text/x-amsngames if i remember correctly. I suggested this
because it is more elegant and symplistic this way.
On Tue, 2006-01-24 at 16:24 -0500, Jérôme Gagnon-Voyer wrote:
> I don't get it...
>
> Why do you use Packe
I don't get it...
Why do you use PacketReceived to know if someone sent a message?
chat_msg_received
You all have that information already inside that postevent, you
don't need packetreceived for that.
May be you can explain me?
Le 23 janvier 2006 à 16:40, Jonne Zutt a écrit :
Hi all,
I w