I was skeptical of even reading this article, but it actually seems pretty
insightful. It also seems more relevant to Wikipedia than I was expecting:
"The answer had to be community-wide reform of cultural norms. We had to
change how people thought about online society and change their
expectations
We're discussing this on the Research mailing list, among others. (:
Pine
On Fri, Nov 13, 2015 at 2:12 PM, Denny Vrandečić
wrote:
> Very interesting read (via Brandon Harris):
>
>
> http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
>
> "the vast
Very interesting read (via Brandon Harris):
http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
"the vast majority of negative behavior ... did not originate from the
persistently negative online citizens; in fact, 87 percent of online
toxicity came