Hello,
I have a EditText window that fills up most of the screen. But when I
start typing in it always starts on the left side in the middle. I
want it to start top left corner. How do I do this?
regards
André
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André wrote:
Hello,
I have a EditText window that fills up most of the screen. But when I
start typing in it always starts on the left side in the middle. I
want it to start top left corner. How do I do this?
Set the gravity of the EditText widget to left|top.
--
Mark Murphy (a Commons
Hello,
I am wondering whether 'substring' support is there or not on Android 1.1
minimum SDK set in Eclipse project. Actually i installed Android 1.6 SDK.
I use the following parse function, where-in i use 'substring' for few places.
I am not getting any result from the 'substring' code and it
Hi guys,
I'm getting closer to wrapping up my game project but facing an
interesting issue now with the game so looking for help on how to do
this.
I need to draw lines (lasers) in orthogonal 2D coordinate space using
OpenGL but I cannot nail down a quick way to do so. Usually I draw
everything
Take a look here:
http://developer.android.com/intl/fr/guide/topics/providers/content-providers.html
On Sat, Feb 20, 2010 at 11:59 PM, Walt Armour waltarm...@gmail.com wrote:
I'm pretty sure that is not the desired access method. You should probably
use the contacts ContentProvider.
In
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In the Android publishing How-To guide it says,
* Deactivate any calls to Log methods in the source code.
I assume this refers to calls in the app like,
Log.i(Application.TAG, connectClient connect... );
I thought these log messages would automatically be supressed when,
* Remove the
UPDATED: I tried putting this code in onCreate place itself directly instead of
under Timer code as i said earlier, and found that it throws message as source
not found - ThreadGroup.class file when crossing 'substring' line of code.
--- On Sun, 2/21/10, Prabakar prabhu_mp...@yahoo.com wrote:
Make a single large buffer ahead of time and put things in it as
needed. The glDrawArrays method takes first and count arguments, so
you never have to draw the entire buffer, just whatever part of it you
are currently using.
Note that you can draw multiple lines per draw call if your lines are
I could able to resolve 'source not found' problem after following the steps
mentioned in the following link:
http://android.opensourceror.org/2010/01/18/android-source/
But still 'substring' doesn't work. It does nothing there seems to be, don't
know why?
--- On Mon, 2/22/10, Prabakar
Hi Indicator,
Thanks for the link, but I had seen that link previously and had tried using
a variable which would have the current volume and then either add values
ranging from 0 to 1 to raise the volume. Eg.
float currentVolume = some float value;
float increaseBy = some float value;
I have a LinearLayout, horizontal, with an EditText and a ImageView.
I want everything on oneline but the imageView shoved as far right as possible,
and the EditText as far left as possible. The ImageView holds a small icon.
I want the EditText to consume the rest of the space on the line.
I
Michael Dorin wrote:
I have a LinearLayout, horizontal, with an EditText and a ImageView.
I want everything on oneline but the imageView shoved as far right as
possible,
and the EditText as far left as possible. The ImageView holds a small icon.
I want the EditText to consume the rest of
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