Hello, I was wondering if anyone had used the to OpenGL color matrix extension methods glCurrentPaletteMatrixOES, glLoadPaletteFromModelViewMatrixOES, etc and gotten a run time error when trying to access the function call? I am not very skilled in OpenGL in the first place so I may just be doing something wrong. Here is what I was trying:
openGL11.glMatrixMode(GL11Ext.GL_MATRIX_PALETTE_OES); openGL11Ext.glCurrentPaletteMatrixOES(0); openGL11.glLoadIdentity(); openGL11.glTranslatef(0.0f, 0.0f, -7.0f); openGL11.glRotatef(0.2f, 0.0f, 1.0f, 0.0f); openGL11Ext.glCurrentPaletteMatrixOES(1); openGL11.glLoadIdentity(); openGL11.glTranslatef(0.0f, 0.0f, -7.0f); openGL11.glRotatef(0.2f, 0.0f, 1.0f, 0.0f); openGL11.glRotatef(0.2f, 0.0f, 0.0f, 1.0f); I took this from the http://www.khronos.org/registry/gles/specs/1.1/es_cm_spec_1.1.10.pdf spec. My goal is to perform color correction on the gl scene. Thanks, cm --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---