Is there a way to send raw PCM data directly to the Android player
engine in C++?
If yes, which class supports this use case?

I am porting a huge C++ application with its own sound system to
Android. Therefore I need to implement a rather simple Speaker class
with the ability of fetching and playing chunks of PCM data. I know,
that it is not the mainstream in the Android world, but the Java layer
around the application is rather minimalist, so I need a pure C++
solution.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Beginners" group.
To post to this group, send email to android-beginners@googlegroups.com
To unsubscribe from this group, send email to
android-beginners-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-beginners?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to