Is there a way to send raw PCM data directly to the Android player engine in C++? If yes, which class supports this use case?
I am porting a huge C++ application with its own sound system to Android. Therefore I need to implement a rather simple Speaker class with the ability of fetching and playing chunks of PCM data. I know, that it is not the mainstream in the Android world, but the Java layer around the application is rather minimalist, so I need a pure C++ solution. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---