:)
Thanks James for your reply.
I was skeptical about the said approach because it will consume some
memory and we all know how precious that is on the device. I was
checking to make sure that I am not missing anything available in the
framework, here.
If the framework could let us have hooks f
Hi Samuh,
I think you're on the right "path".
Cheers,
James
On Wed, Oct 7, 2009 at 11:42 PM, Samuh Varta wrote:
>
> @Romain: thanks for your reply...I'd *like* to believe that you wrote
> FingerPaint and would help me here :)
>
> Most of the applications in the Android Market(PicSay et al.) tha
@Romain: thanks for your reply...I'd *like* to believe that you wrote
FingerPaint and would help me here :)
Most of the applications in the Android Market(PicSay et al.) that
provide a similar feature(drawing strokes on canvas) provide Undo
functionality. I was trying to imitate the same in the o
save() and restore() are just used to save the state of the Canvas
(translate, scale, etc.) It won't help you for what you want.
On Wed, Oct 7, 2009 at 12:26 AM, Samuh Varta wrote:
> I am playing with the FingerPaint application that comes bundled with the
> API demos package. I was wondering if
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