:)
Thanks James for your reply.
I was skeptical about the said approach because it will consume some
memory and we all know how precious that is on the device. I was
checking to make sure that I am not missing anything available in the
framework, here.
If the framework could let us have hooks
@Romain: thanks for your reply...I'd *like* to believe that you wrote
FingerPaint and would help me here :)
Most of the applications in the Android Market(PicSay et al.) that
provide a similar feature(drawing strokes on canvas) provide Undo
functionality. I was trying to imitate the same in the
Hi Samuh,
I think you're on the right path.
Cheers,
James
On Wed, Oct 7, 2009 at 11:42 PM, Samuh Varta samuh.va...@gmail.com wrote:
@Romain: thanks for your reply...I'd *like* to believe that you wrote
FingerPaint and would help me here :)
Most of the applications in the Android
save() and restore() are just used to save the state of the Canvas
(translate, scale, etc.) It won't help you for what you want.
On Wed, Oct 7, 2009 at 12:26 AM, Samuh Varta samuh.va...@gmail.com wrote:
I am playing with the FingerPaint application that comes bundled with the
API demos
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