Hi,
I have a game that I wish to support all resolutions. And it bogged me down
to support multiple resolutions with different screen ratios, so I am
reading up (including in this forum and the official Android
docs:
I am replying to my own mail, hopefully can get some suggestions. I found
that using small/normal/large/xlarge - everything are in dp, so the
questions is what image resolutions to support.
I uses the following to calculate:
normal (HTC One) - 1920x1080 (468ppi) - 656x369
normal (Nexus 4) -
http://developer.android.com/reference/android/hardware/Camera.Parameters.html#getPreviewFpsRange(int[])
On Monday, September 30, 2013 9:19:41 PM UTC+3, TimeManx wrote:
I'm having a very hard time figuring this out. I'm using a SurfaceView to
display the camera preview using
it's actually a wee bit more complex (and by complex i mean - still in the
realm of a developer that started android development 3 days ago), if you
want a proper red background for the number... but this question is so
basic he should try to figure it out on his own.
On Tuesday, October 1,
yeah, you need to follow the styles.xml and drawables defined by the
android platform.
eventually they will lead to files named editbox_background_state.9.png
... you can find all of these in your SDK
(platforms/android-int/data/res/drawable-dp/
On Tuesday, October 1, 2013 2:44:49 AM UTC+3,
I need the fps that I'm getting at the moment. I don't need the range.
On Tuesday, 1 October 2013 14:33:44 UTC+5:30, Piren wrote:
http://developer.android.com/reference/android/hardware/Camera.Parameters.html#getPreviewFpsRange(int[])
On Monday, September 30, 2013 9:19:41 PM UTC+3, TimeManx
Problem found: https://code.google.com/p/android/issues/detail?id=60589
It was really difficult to find the bug, but I've found it...
On Wednesday, 18 September 2013 16:42:12 UTC+1, drjunior wrote:
In order to test and debug just this piece of code I've created another
app only with that part
Problem found: https://code.google.com/p/android/issues/detail?id=60589
It was really difficult to find the bug, but I've found it...
On Wednesday, 25 September 2013 11:07:44 UTC+1, drjunior wrote:
I have this piece of code that creates events with repetition (RRULE) in
the main user's
what are you saying i am unable to understand ? can you please explain ?
thanks
On Tue, Oct 1, 2013 at 2:36 PM, Piren gpi...@gmail.com wrote:
it's actually a wee bit more complex (and by complex i mean - still in the
realm of a developer that started android development 3 days ago), if you
Hello guys!
I have a quick theoretical question: why *
LocationManager.requestLocationUpdates* method needs* PendingIntent *instead
of an action? Just for having a possibility to send location updates to the
specified *UserHandle *or any other reasons?
Thank you in advance.
--
You received
So try to measure it by yourself in Camera.onPreviewFrame
вторник, 1 октября 2013 г., 21:07:56 UTC+3 пользователь TimeManx написал:
I need the fps that I'm getting at the moment. I don't need the range.
On Tuesday, 1 October 2013 14:33:44 UTC+5:30, Piren wrote:
On Tue, Oct 1, 2013 at 1:45 PM, Amit Mangal forum.amit.man...@gmail.comwrote:
i am unable to understand ?
What don't you understand? Did you look up what I told you?
-
TreKing
I didnt understand i m talking about button and ur talking about textview
here is the confusion
On 02-Oct-2013 9:20 AM, TreKing treking...@gmail.com wrote:
On Tue, Oct 1, 2013 at 1:45 PM, Amit Mangal
forum.amit.man...@gmail.comwrote:
i am unable to understand ?
What don't you understand?
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