Hi Developers,
I am new to Google glass SDK. can any one please help me how to
start developing the app for google glass sdk.
Thanks and Regards,
S.Seshu
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On Wed, Feb 5, 2014 at 11:49 AM, Peter wrote:
> I am working on a dialog box that displays third-party copyright notices.
> Do I need to mention something like "Speech recognition is powered by
> Google?" I could not find any licensing document on this component.
If you're saying you launch a g
I'm migrating my app's GCM support to the 2013 version, and I'm confused by
some things.
The docs are very inconsistent and don't properly distinguish between the
versions, so let me see if I have this right - this is now the 3rd version
- in 2011 Google introduced C2DM, in 2012 they changed it
It could be just about any app that uses some ad(ware) SDK. As far as I
know doing that kind of thing also requires a specific permission (
com.android.launcher.permission.INSTALL_SHORTCUT). So you could look through
your list of installed apps and look for one with that permission.
Maybe there
Wouldn't hurt to mention it even if not required!
On Feb 5, 2014 12:49 PM, "Peter" wrote:
> Folks,
>
> Our Android application uses RecognizerIntent.ACTION_RECOGNIZE_SPEECH
> activity. When the activity is launched, it actually displays Google's
> logo. Looks like this activity is not really part
Folks,
Our Android application uses RecognizerIntent.ACTION_RECOGNIZE_SPEECH
activity. When the activity is launched, it actually displays Google's
logo. Looks like this activity is not really part of Android SDK but a
contribution from Google. This is fine for our use. My issue is slightly
I know this probably isn't the right group for this question but I'm not
sure where else to ask and have googled with no appropriate hits. Recently
I've been getting a whole bunch of these annoyances and haven't installed
anything outside of the Play Store so apparently somebody isn't playing by
G
You are trying to be over smart and promoting your game in android
developer forum.
On Wed, Feb 5, 2014 at 9:17 PM, JackN wrote:
> Looks like you've done well. Unless you are willing to pay for
> advertising, why not just give similar games bad reviews and mention your
> game in the review.
>
>
Looks like you've done well. Unless you are willing to pay for advertising,
why not just give similar games bad reviews and mention your game in the
review.
On Wednesday, February 5, 2014 3:18:53 AM UTC-8, Martin jules wrote:
> Hi everyone,
>
> I published my game 2 days ago on google play, a
Hi everyone,
I published my game 2 days ago on google play, and i'm having trouble with
promotion.
So i came here to ask you, what is the best way to promote a android game ?
I made a good presentation of the
game, https://play.google.com/store/apps/details?id=com.tower.bruiser
a youtube trai
thanks.
can you tell me where I can find some example of this implementation?
thanks for support
Il giorno giovedì 30 gennaio 2014 09:35:39 UTC+1, Nikolay Elenkov ha
scritto:
>
> On Thu, Jan 30, 2014 at 5:30 PM, F4L|{0 >
> wrote:
> > thanks for reply.
> > My idea is emulate, for now, a Mifare
Hi Ashvini, Do you have any suggestion about issue mention here
http://stackoverflow.com/questions/21398766/android-ble-connection-time-interval
?
This is regards Connection time interval.
On Thursday, October 10, 2013 11:27:41 AM UTC+5:30, Ashwini wrote:
>
> If I set write type WRITE_TYPE_SIGN
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