its a native app and i don't need to access the internet,i have to show
the same data which was in horizontal orientaion
On Thu, Feb 13, 2014 at 4:20 AM, Guy Smith wrote:
> I've found creating Views - even view hierarchies - quite fast. But
> accessing data can be slower, especially over the i
Hi All,
I am designing an native custom article view in android. My requirement is
such that I have a "long" text which i need to break into pages. I can
find out the total height of my TextView, how do i calculate the max
visible lines for the view based on the height?
I know Paint.breakText w
The error suggests it's a problem with duplicate AndroidManifest.xml
(which there are, one in the main project, one in the aar library project).
What have I done wrong? Surely this is something the build system can
handle? (the AAR was generated by Android Studio too).
Executing tasks: [:te
I can't seem to find anywhere to set the output filename of my class in
Android studio. I have looked in the project setting, and the god-awful
gradle files that get spewed all over the place. Am I missing something
obvious? (other than renaming by hand).
Thanks.
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Could you tell a bit more about the game:
- What Android version are you testing on?
- Do you draw graphics using OpenGL ES or Canvas?
- How many bitmaps or textures do you use at a time?
- What's the average resolution and bit depth of your bitmaps / textures?
- Do you scale or process bitmaps on
I’ve found creating Views – even view hierarchies – quite fast. But
accessing data can be slower, especially over the internet.
Do you need to keep your view hierarchy, or just a cache of your data,
between invocations of onCreate()?
On Saturday, February 8, 2014 10:38:40 PM UTC+10, rahul k
i'm recycling large bitmap files for my game in hopes of avoiding out of
memory errors. however the system does not appear to be making the memory
available for new bitmap allocation and no matter how many bitmaps I
recycle it always appears to crashe at the same time as if I didn't recycle
a
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