> I was unable to get it (the MetroPCS version) to connect to adb through
> the USB cable. I ended up rooting it and using the wireless adb app from
> Android Market.
Thanks, that is bad news but helpful - it lead me to
other discussions about how adb won't work with the
device. I guess my wait c
I just wondered if anyone is using this device for development
and has any words of wisdom or caution. This is the first
affordable device I have seen, so I am hopeful it will be a
reasonable development device. Thanks for any information.
--
You received this message because you are subscribed t
Has anyone used this for testing their applications? (I know it isn't
a phone, but my application does not need phone features.)
Over the past few months I have been hoping to find *any* reasonably-
priced platform to test on - this is one of the few affordable ones I
have seen.
--
You received
> Text files in "raw" definitely are compressed. I have two .txt files in
> res/raw and res/raw-ru, and just checked to make sure.
Good news - thanks.
> For other extensions, you can open .apk files with WinZip
Ahh, that is really nice to know. I never realized .apks were just zip
files. That is
>From the Dev Guide, about res/raw: "Arbitrary files to save in their
raw form. Files in here are not compressed by the system."
Is this still true? Some threads I found while researching this seem
to imply that res/raw resources *are* compressed. I want my raw
resources to be compressed. I can us
The LG Optimus GT540 is fairly cheaply now, at about $200. Does anyone
have any experience with it, as a development phone? I understand it
requires a special USB driver to use for development.
Is the one google offers still $400? I don't seem to be able to find a
price on that one, at least not
> This is covered in the Compatibility Definition Document (CDD):
Excellent, thanks. That is exactly what I was looking for.
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegrou
Is there a specification that describes the basic user interface
requirements for every Android phone? For example, which buttons can
an application developer expect on every android phone? Does every
Android phone have a Menu button? Does it have to be called "Menu",
for english versions? If I tel
Asking in a less roundabout way ... will blocking I/O used to decode
or stream resources on one thread automatically yield execution to
other threads?
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to andr
Are there any Android phones that are multi-processor (multi-core/
cpu), where application threads execute concurrently on different
processors?
There doesn't seem to be any explicit way of doing asynchronous file I/
O or asynchronous resource loading. So, suppose I put
BitmapFactory.decodeResourc
> If onDestroy() is not called, the process is being terminated, which
> flushes all the process' threads along with it.
Excellent, I was worried for nothing. To be clear ... if onDestroy()
*does* get called, the threads are *not* terminated by the system and
I must terminate them myself? That is
Is there a way to reliably terminate my supporting threads when my
application is destroyed, particularly in the case
Activity.onDestroy() never gets called?
Suppose when my application starts up it creates separate threads
using the Thread class to run support tasks (game update, path
finding, AI
> You can create your own rotateM() method and use your own float[16] do
> not allocate every time.
It also seems that android.opengl.Matrix.invertM also does a heap
allocation.
Is there a different library function that I can use for (general)
matrix inversion?
I have already created my own vers
> float[] r = new float[16];
> setRotateM(r, 0, a, x, y, z);
> multiplyMM(rm, rmOffset, m, mOffset, r, 0);
Thanks .. I will do that.
--
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email
Are you meticulous in removing all per-frame heap allocations from
your game? (At least the allocations that you can control and that
have practical alternatives.)
While trying to reduce per-frame heap allocations from my running
game, I found that method
android.opengl.Matrix rotateM(float[]
> Just to be a bit cheeky, why use the Android emulator at all? You know
> it doesn't cost $99/year to to run your Android apps on a device.
What do you mean by this? The android devices are pretty expensive,
and could easily amount to $99/year depending on the device and how
long
it lasts. Much m
I found this a little strange, although maybe it is working as
designed: I put an executable (.exe file) into my project's src\
directory (just temporarily to test something). When I refreshed the
src\ directory in Eclipse, my project .apk file became much larger.
When I removed the .exe file from
> Can we use *any* Android-based phone for testing and debugging?
> That is, can we download, run, and debug our applications from the
> Eclipse environment?
The "Dev Guide" actually answers this one as "yes":
"You can use any Android-powered device as an environment for running,
debugging, and te
> You can also buy a developer
> device:http://android.brightstarcorp.com/index.htm.
> Honestly though, the dev phone 2, while unlocked (and perfect for
> AT&T) is a bit pricey for the hardware you get. The N1 is a better
> option IMO:http://www.google.com/phone(there is an AT&T version,
> while t
Grrr .. I had a few more files fall victim to the mystery formatting,
probably caused by my bunglefingeredness.
I started learning how to do an Eclipse plug-in, since if it took me a
few hours now it would probably save me many more hours later. I was
actually considering switching to the VisualSt
> Look in settings... I believe you can disable it or at least change its key
> binding.
Thanks, I have got rid of most of them, but the menu shortcuts are
still there and I don't know how to be rid of them.
> Also Ctrl+S for saving ;)
I have been using that, and it seems to help (reduce t
Is there a (simple) way to completely and utterly disable all Java
formatting in the Eclipse editor?
That is an Eclipse question, but I appreciate your indulgence because
this problem is slowly driving me insane. I am spending a lot of time
fixing code to make it look good again after it gets mang
> "Controlling the Embedded VM":
>
> http://android.git.kernel.org/?p=platform/dalvik.git;a=blob_plain;f=d...
Thanks, that was educational, although I couldn't figure out how to
turn it into a solution. ;) I found a few other times this question
has been raised, and it seems like it doesn't have
I am new to openGL and I am probably misunderstanding something
fundamental here, so any hints would be appreciated...
In a nutshell, glOrthof() does not seem to be clipping within its
bounds (as glFrustrumf() does). I expected the left, right, top,
bottom, near and far bounds of the glOrthof() ca
(I am using Eclipse as my development environment.)
How do I make the Java assert statement work? By "work" I mean that a
failed assertion should either stop program execution or at least log
the failure. Currently, neither happens. I understand there is a run-
time option to enable this (-ea), bu
25 matches
Mail list logo