So how likely is it that RS compute vs. OpenCL will go same way ? Many of 
the platform and IP vendors (ARM, ZiiLabs, Intel, nvidia, Qualcomm, imgtec 
etc) are pushing OpenCL for mobile. Is this not the same situation ? 

Barry

On Saturday, June 30, 2012 11:08:15 PM UTC+1, Dave Burke wrote:
>
> To add a little more context to the deprecation notice (I think the choice 
> of the word "experimental" is a little misleading, sorry for the confusion):
>
> The feedback we got from internal and external app developers was that 
> they preferred to use OpenGL directly because of familiarity & portability 
> either through our Java bindings or NDK. In contrast, we do see interest in 
> the compute API of Renderscript. Hence we've decided to no longer evolve 
> the RS graphics APIs (hence deprecation notice) and instead focus on 
> building out Renderscript's GPU-compute support and developing Renderscript 
> further especially for applications such as image processing. 
>
> Dave
>
> On Saturday, June 30, 2012 2:45:17 PM UTC-7, Mark Murphy (a Commons Guy) 
> wrote:
>>
>> On Sat, Jun 30, 2012 at 5:18 PM, Romain Guy <romain...@android.com> 
>> wrote: 
>> > - Renderscript Graphics has always been hardware accelerated 
>>
>> The point is that, according to the 4.1 release notes, we should no 
>> longer use "Renderscript Graphics": 
>>
>> https://developer.android.com/about/versions/android-4.1.html#Renderscript 
>>
>> "Note: The experimental Renderscript graphics engine is now deprecated". 
>>
>> The concerns are: 
>>
>> 1. Why were we not told that this was "experimental" at the time 
>> Renderscript Graphics was announced? I see no evidence on the Web that 
>> Renderscript Graphics was described as "experimental". 
>>
>> 2. If half a subsystem is now deprecated, why is that announcement 
>> buried in release notes, rather than being called out a bit more 
>> visibly? 
>>
>> At the end of the day, Google can do whatever it wants to. Personally, 
>> I am just trying to figure out where the communications breakdowns 
>> occurred. 
>>
>> Thanks! 
>>
>> -- 
>> Mark Murphy (a Commons Guy) 
>> http://commonsware.com | http://github.com/commonsguy 
>> http://commonsware.com/blog | http://twitter.com/commonsguy 
>>
>> _The Busy Coder's Guide to Android Development_ Version 3.7 Available! 
>>
>

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