[android-developers] Re: Proguard throws Error 1 with Loaders

2012-03-25 Thread Bruce Rees
FWIW, I had a similar problem today.. a large application which has been working fine with Proguard for a long time started throwing the Dalvik error after I implemented CursorLoaders.. I was able to "fix" it by setting -optimizationpasses 2 in proguard.cfg, I don't know why this works, I tried

[android-developers] Re: Countries for selling priced applications in Android Market

2009-08-29 Thread Bruce Rees
I'll add my vote, I'm in New Zealand and the HTC magic is available thru Vodafone but we can neither buy or sell apps, all enquiries on the market forum seem to go unanswered.. Apple seem to have no problems with itunes so it's hard to imagine what's holding Google up? On Aug 29, 1:19 am, João C

[android-developers] What is the best way to implement dynamic textures in OpenGL ES?

2009-07-02 Thread Bruce Rees
Hi All, I have a texture-mapped cube based in part on the Kube API demo and the Textured Cube example from anddev.org, It is working fine using bitmaps loaded from R.drawable.. what I need to do now is to make the texture for each face dynamic (using Bitmaps created in code). I'm having trouble