[android-developers] Re: Cupcake(API3) friendly way to pause/stop sound loops in SoundPool? Any ideas?

2010-09-22 Thread Clankrieger
While this thread is rather old, I have a similar issue - while using the soundpool with the correct streamIDs. There is a looping sound being started, remembering its stream id. But when I try to stop it like this: SoundPool.stop(mId); nothing happens... the sound simply keeps looping. This

[android-developers] Re: Application Crash Reporting made easy - needs testers

2010-05-19 Thread Clankrieger
Hi Kevin, I included ACRA in my app - it was easy to implement and your HowTo is absolutely excellent. I already got two crash reports that gave me a much better glue than the usual crashes on foo-phone-1-star- comments. :) I'm eager to take a look into the sources as well, they should be

[android-developers] Re: Android OpenGL Game - App Architecture and Threading Logic

2010-04-09 Thread Clankrieger
Hi, I had a lot of difficulties getting the threading and app lifecycle issues done, too. For my part, this was much more confusing than getting the actual game done. ;) The good thing is: you do not have to do too much for the render- and logic-thread separation because most of the rendering

[android-developers] Re: Crash in glDrawElements() using VBOs just after glBufferData()

2010-02-24 Thread Clankrieger
As what I am aware of, VBOs do not need direct buffers (and indirect buffers might be handled faster), but this is just a detail. I also tried GL_FIXED but it did not make much difference for me. I assume that it gives performance gains only if you have a) static data that is converted to fixed

[android-developers] Re: glDeleteBuffers crashes

2010-02-24 Thread Clankrieger
dynamic geometry creation, it would be interesting to know if you also encounter this issue:http://groups.google.com/group/android-developers/browse_thread/threa... Best regards, Viktor Linder On 22 Feb, 22:20, Clankrieger tob...@googlemail.com wrote: Hi, I tried to use VBO on 1.6

[android-developers] glDeleteBuffers crashes

2010-02-22 Thread Clankrieger
Hi, I tried to use VBO on 1.6 Android SDK and get a crash whenever I try to give the VBO id free using glDeleteBuffers. The issue has already been filed here: http://code.google.com/p/android/issues/detail?id=4273 Is there any way of giving a VBO id free, then? Otherwise I'm afraid that I can't

[android-developers] Re: Broken Meshes / not synchronous while rendering GlSurfaceView

2010-02-13 Thread Clankrieger
is that the way the glVertexPointer call works is that it doesn't consume the actual data. It is just setting the pointer to the data. So changing the data before your other calls actually cause it be used later on would cause trouble. On Feb 12, 5:02 am, Clankrieger tob...@googlemail.com wrote

[android-developers] Broken Meshes / not synchronous while rendering GlSurfaceView

2010-02-12 Thread Clankrieger
Hi, I got an issue while rendering a number of meshes on a GlSurfaceView renderer: The meshes are sometimes broken or are not updated on screen during my render call. The whole 1.6 application is running single threaded, rendering is done with vertexpointers like this: glVertexPointer(3,