In the mean time I found this was a classic RTFM case ;-)
If you use GLSurfaceView you have to call view.onPause() and
view.onResume() respectively in the activities onPause() and anResume
() methods
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I am learning about OpenGL and managed to write a prototype game using
VBO buffers. If I start the application from Eclipse or adb,
everything works fine until I press the back or Home button.
If I restart the application either by a long press on HOME and
selecting my program or by restarting it
I am using VBO buffers in my openGL based game to work around the
extra GC caused by using glDrawArrays() and I have a few questions
regarding this:
I know that VBO buffers are allocated in the GPU memory and it is good
practice to free them when the program is stopped. What I do not know
is if
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