Unfortunately not, because I was compiling my apk with Unity, and used an
internal manager of keystore (and not knowing anything about jarsigner).
So I unpublish my game and re-publish a new one, with a totaly new keystore
and key. It works.
I created a thread on Unity forums to alert them of
I made exactly the same mistake !
Customers that buy my newly released game have an Package file was not
signed correctly error.
I find that I signed my key with JAVA 1.7 keytool, that used as algorithm
SHA256withRSA
I was thinking this - default - algorithm is not supported by Android
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