When you drag, ACTION_MOVE actions are called over a specific interval
depending on the device (~20ms)... its possible that these are the
gaps you are seeing on the emulator.
On Sep 8, 7:47 am, Anoop Singh anoop.singh.k...@gmail.com wrote:
I am working on a drawing application. When I touch on
By View im sure he meant
View android:id=@+id/top_view android:layout_height=fill_parent
android:layout_height=fill_parent/
set ur base activity's view to that and handle onClick in ur activity.
then in onClick u can do startActivity to bring up the next activity.
On Sep 6, 2:07 pm, Appaholics
zvczxc
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For more options,
Try
android:layout_marginRight=5dp attribute in ur xml file to get
spacing on the right of the button.
So somthing lik
Button android:id=@+id/button1 android:layout_height=wrap_content
android:layout_width=wrap_content android:layout_marginRight=5dp/
On Sep 5, 2:57 am, sam
On Sep 5, 4:22 pm, TreKing treking...@gmail.com wrote:
On Mon, Sep 5, 2011 at 10:29 AM, ngbl natalyabla...@gmail.com wrote:
But I can't find the way of catch the intent of an activity when starts on
the launcher.
There is no such thing, AFAIK. Apps of this nature are exploiting hacks or
In your screen1.xml file, add android:layout_marginTop=5dp,
android:layout_marginBottom=5dp .. etc for top, bottom, left and
right spacing. This is added as an attribute to ur Button tag.
so you can have somthing like
Button android:id=@+id/button1 android:layout_width=wrap_content
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