Hi,

I think it could be interesting

The Sneak Preview to TinyLine SVG 2.2 for Android
http://www.tinyline.com/forum/index.php?topic=73.0

and from here
http://www.tinyline.com/

The TinyLine SVG Viewer is an example from the TinyLine SVG 2.2 for
Android.
It supports user interaction, SMIL animations and hyper linking.
TinyLine SVG 2.2 implements an SVG Tiny 1.1+ engine for Android
platform.

-Dov-





On Mar 22, 5:00 am, Paper Coder <paperga...@gmail.com> wrote:
> Thanks Diane.
>
> At think point I don't think it will be worth it to try and use SVG - due to
> the performance changes on different devices.  Perhaps when someone codes an
> efficient, pre-compiled, SVG renderer it will be acceptable to do so.  I
> don't like the thought of working in Flash, either (when it's released).  So
> I'll wait until SVG is supported more efficiently.
>
> On Sun, Mar 22, 2009 at 8:33 AM, Dianne Hackborn <hack...@android.com>wrote:
>
>
>
> > On Fri, Mar 20, 2009 at 10:02 AM, Paper Coder <paperga...@gmail.com>wrote:
>
> >> What about simple animations?  I can see extensive animations bogging
> >> things down, but how about simple artwork and png animations for the fast
> >> stuff?
>
> > It depends.  But just assume that vector-based graphics are going to be
> > significantly slower than PNG images.  I can't tell you how much slower --
> > in fact if your "vector image" is just a rectangle, it could be a bit
> > faster.  But it is likely to be more complicated, and the more complicated
> > it is, the slower it will be.
>
> > And let's not even get in to XML descriptions of vector images.  Parsing
> > XML is slow as well.  This is why we compile all XML resources into a binary
> > format -- even though that binary format is fairly general-purpose and
> > closely matches the XML format, it is about 100x faster to process on the
> > device.  And to put that in perspective, inflating a view hierarchy from a
> > binary layout file is probable still 10x slower than if you were to
> > hand-code Java to instantiate the view objects and configure them yourself.
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > hack...@android.com
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support.  All such questions should be posted on public
> > forums, where I and others can see and answer them.- Hide quoted text -
>
> - Show quoted text -

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