Regarding the support or lack of support for OpenGL ES 1.1.
I know that officially the emulator and also the G1 device do not
support OpenGL 1.1.
And I suppose that officially, the SDK does support OpenGL 1.1 (the
interface exists).
Fact is that when GLSurfaceView creates an instance of a class t
the only thing that seems close to this is canvas.saveLayer() and
canvas.restore()
though i may be wrong...
anyone else has other info?
On Jun 10, 3:06 am, Avatar Ng wrote:
> Hi there,
>
> Do anyone here having experience of applying double-buffering in
> Android 2D animation/ games?
>
> I'm sur
2 matches
Mail list logo