[android-developers] Re: Many apps disappeared in Android Market this morning

2011-05-23 Thread Eong
The Simplified Chinese option also disapeared from the description part. It seems it's not just a bug. On 5月18日, 下午2时57分, feng wrote: > I found the same issue. > > On May 17, 9:19 am, john huang wrote: > > > > > > > > > I have try clear everything I can clear, and reboot several times, no luck

[android-developers] Market console doesn't support Chrome

2011-01-09 Thread Eong
Hi, I installed Firefox and Chrome on my computer. I used to use FF to upload new apps into market. But I'm using Chrome to upload a new app today. I found the upload page doesn't work well in Chrome. I uploaded everything needed, but the page said no screenshots..etc.. Then I just open firefox and

[android-developers] Re: Market 15min refund period -- and a problem

2010-12-19 Thread Eong
I prefer 5 secs. On 12月20日, 上午6时35分, Zsolt Vasvari wrote: > The 15 min period has now started, people seeing that on their > receipts. > > I have decided to still honor the previous 24hr period as my app is > impossible to evalute in 15 mins. > > That said, the Market team decided, in their infin

[android-developers] Re: layout editor in 2.3 SDK sucks! Sorry but it does.

2010-12-19 Thread Eong
Text view in merge block are still missing. On 12月16日, 上午8时47分, Xavier Ducrohet wrote: > Hey everyone, > > we just released a preview of ADT 9.0.0 that fixes some of the issues > you all have. > > Seehttp://tools.android.com/download. > > Make sure you know this is dev version, not a final, fully

[android-developers] Re: layout editor in 2.3 SDK sucks! Sorry but it does.

2010-12-19 Thread Eong
ock. And I need to drag 10 times to make a view in a right position. And we have no choice if we need the 2.3 SDK, it's a force update. It really slows my development a lot! I even prefer xml editor than this dragging editor. You need to fixing it!!! Best regards, Eong On 12月18日, 下午9时01分,

[android-developers] Re: UI Builder in 2.3

2010-12-19 Thread Eong
Yes, a lot of improvments, but also a lot of missing functions... Where are the arrows in outline? Sometimes dragging doesn't work well and many xmls in my project doesn't show correctly any more. On 12月7日, 上午7时55分, vogella wrote: > The new UI Builder is an improved version of the old one. For a

[android-developers] Screen lock problem in SurfaceView

2010-05-20 Thread Eong
Hi, I need some help on SurfaceView for games. I use a SurfaceView in my game and set a render for it. In the render I use some native call from my native lib to draw the screen using opengl. This game uses landscape mode and I lock the mode in my manifest. But ifI press powerbutton on my pho

[android-developers] Re: glTexImage2D very slow on phones like Nexus one

2010-04-18 Thread Eong
Sorry, I mean write the frame to a pixel buffer. I think fbo is a ES2 feature, right? What about the other ES1 phones? As a developer, you can't just give up the 75% users. On 4月19日, 下午2时20分, Eong wrote: > Hi, >   I'm writing this part for video output. >   This is for vide

[android-developers] Re: glTexImage2D very slow on phones like Nexus one

2010-04-18 Thread Eong
t? Thank you! On 4月18日, 下午5时18分, Robert Green wrote: > Eong, > > All Mario and I are trying to say is that the thing you are trying to > do (upload textures every frame) is generally not considered a good > practice and workarounds usually exist that are more efficient, >

[android-developers] Re: glTexImage2D very slow on phones like Nexus one

2010-04-18 Thread Eong
. This will probably lead to > artifacts if your frame rate is low but could work otherwise. > > Just out of curiousity: why do you have to upload such a big texture > each frame? If you'd state your scenario in detail we might be able to > suggest other solutions to the proble

[android-developers] Re: glTexImage2D very slow on phones like Nexus one

2010-04-17 Thread Eong
Robert, Sorry, it's not text, it's tex. I just use this to draw the background. I just want to know why nexus one is so slow with this. It takes 20ms on my milestone but it takes at least 80ms on the nexus one, for one frame. On 4月17日, 上午2时08分, Robert Green wrote: > Eong, >

[android-developers] Re: OpenGL and the use of ByteBuffers

2010-04-16 Thread Eong
t; > On 16 Apr., 13:07, Eong wrote: > > > > > IfglTexImage2Dis more than 100ms, glTexSubImage2D doesn't make any > > sense. > > I found that this will only happen on phones with snapDragon chips, > > like Nexus one, Liquid and so on. > > I tried a lot

[android-developers] Re: glTexImage2D very slow on phones like Nexus one

2010-04-16 Thread Eong
p://code.google.com/p/android/issues/detail?id=7520 > > Take a look... > > Felipe Silveirahttp://www.felipesilveira.com.br > > > > On Fri, Apr 16, 2010 at 8:40 AM, Eong wrote: > > Hi, > > We are developing 2D games. And we found our game works fine except > > t

[android-developers] glTexImage2D very slow on phones like Nexus one

2010-04-16 Thread Eong
Hi, We are developing 2D games. And we found our game works fine except the snapdragon chips, like Nexus one and Liquid A1. It even runs fine on G1. We use GLSurfaceView, and we use glTexImage2D and glTexIsubmage2D to put on the text and then draw. The glTexImage2D class take more than 100ms on Ne

[android-developers] Re: OpenGL and the use of ByteBuffers

2010-04-16 Thread Eong
If glTexImage2D is more than 100ms, glTexSubImage2D doesn't make any sense. I found that this will only happen on phones with snapDragon chips, like Nexus one, Liquid and so on. I tried a lot, can't solve it yet. On 2月24日, 下午5时19分, Ralf Schneider wrote: > 2010/2/24 Jonathan > > > It's a 2D appli

[android-developers] Re: How to make the video file private to app only, I mean no one should not access video from the sdcard, no one should not able to download it

2009-12-23 Thread Eong
Try to encrypt your content when you need to cache it in the sdcard. On 12月23日, 下午2时35分, manoj wrote: > Hi all, > > I have some new requirement. I have to write a video player which > plays the content from the net. > > Some times the app downloads the video content, and this downloaded > data sh

[android-developers] Re: glTexImage2D gives gLError 1281 on real phone but not on emulator

2009-12-12 Thread Eong
分, Eong wrote: > Thanks! > You are right, the GL_INVALID_VALUE error is caused by the dimensions. > Now the glTexImage2D seems to be okay. But it only gives me a white > screen on my phone.(It works on the emulator) > Any idea? > > On 12月13日, 上午9时57分, Jack Palevich wrote: &

[android-developers] Re: glTexImage2D gives gLError 1281 on real phone but not on emulator

2009-12-12 Thread Eong
the returned value > of GL_MAX_TEXTURE_SIZE. > > If internalFormat is not 1, 2, 3, 4, or one of the accepted resolution > and format symbolic constants. > > If non-power-of-two textures are not supported and the width or height > cannot be represented as 2 k + 2 ⁡ border for some

[android-developers] glTexImage2D gives gLError 1281 on real phone but not on emulator

2009-12-12 Thread Eong
I used a ndk library to decode the frames and update the ShortBuffer with RGB565 format. I allocate the buffer in the activity like below. ShortBuffer m_byteCanvas = ShortBuffer.allocate(m_width * m_height); ... And I use GLSurfaceView and set the renderer for it. mGLSurfaceView = new GLSurfa

[android-developers] Re: My appwidget broken Donut when keyboard slide out/in

2009-10-28 Thread Eong
Yeap. My users reported this to me today. The OTA release has the same bug. They should push a fixed update right now. On 10月28日, 下午1时58分, drasticp wrote: > I'm seeing the same issue. I've even tried commenting out all of the > onUpdate code and the widget still crashes aCore. This problem only

[android-developers] Input keyboard and ListView onItemClick

2009-06-18 Thread Eong
hi, I'm writing my first Android app. I use a ListView to load data and onItemClick to trigger something. But when I want to input something into the EditText located in the top, and press the keyboard on the screen, the onItemClick will be triggered, as the keyboard is just on the above of ListVi

[android-developers] Virtual keypad and ListView OnItemClick conflicts

2009-06-18 Thread Eong
I add a ListView and register a OnItemClickListener for it in my app. When the virtual keypad is showed, the Virutal keypad is just on the above of my ListView. Then, if I click on the keys of the virtual keypad, the ListView will get a click event too. This will only happen when you are using th