Hello colleagues,

I'm trying to simulate the HTML5 Canvas behaviour on Android. In
order to achieve this, I have created several classes that inheritate
from View, and therefore have "THEIR OWN" canvas, wich is not shared,
(and please correct me if I'm wrong) that is, that all my inherited
View classes have a Canvas that is not relationed with other instance
classes. So, I've named this classes after the figures, for instance:
MyLine, MyCircle, MyRectangle, MyPolygon, etc. When it comes to
drawing
this figures I have no problem at all because all I do is overwrite
the onDraw() method and no harm done. Only that the canvas I'm
currently drawing is the same as in the figure.

All this mess has its inconveniences, or at least is coming out as
so,
for I also mean to implement a MyClip() class, allowing it to
properly
apply to the canvas's drawClip method when it is leveled with the
other
figures, any other way, it doesn't work out as expected. And well,
such
like this one I have other troubles for not being able to acces the
Canvas of the Parent on my class.

Any suggestions on the path I should follow, or at least some
reajustment in the classes desing so I can reach my goal?

Thank you for advance.

Gilberto Cuba

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