Hello colleagues, I'm trying to simulate the HTML5 Canvas behaviour on Android. In order to achieve this, I have created several classes that inheritate from View, and therefore have "THEIR OWN" canvas, wich is not shared, (and please correct me if I'm wrong) that is, that all my inherited View classes have a Canvas that is not relationed with other instance classes. So, I've named this classes after the figures, for instance: MyLine, MyCircle, MyRectangle, MyPolygon, etc. When it comes to drawing this figures I have no problem at all because all I do is overwrite the onDraw() method and no harm done. Only that the canvas I'm currently drawing is the same as in the figure.
All this mess has its inconveniences, or at least is coming out as so, for I also mean to implement a MyClip() class, allowing it to properly apply to the canvas's drawClip method when it is leveled with the other figures, any other way, it doesn't work out as expected. And well, such like this one I have other troubles for not being able to acces the Canvas of the Parent on my class. Any suggestions on the path I should follow, or at least some reajustment in the classes desing so I can reach my goal? Thank you for advance. Gilberto Cuba -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en