José, I don't know NDK to answer about that. But, since api level 10 you
can use BitmapRegionDecoder to decode only part of the bitmap at a time.
Might be one option:
http://developer.android.com/reference/android/graphics/BitmapRegionDecoder.html
On 16 August 2012 16:47, Harri Smått
Just keep in mind that not all devices supports the largeHeap attribute.
On 16 August 2012 17:11, bob b...@coolfone.comze.com wrote:
Have you tried this:
android:largeHeap = “true”
On Monday, August 13, 2012 11:49:55 AM UTC-5, José Ignacio Merino wrote:
Hi,
When I load the Bitmap with
I'm trying to reduce memory consuption of my app. It uses Canvas.drawBitmap
on a bitmap in memory, and when the drawing is complete, saves it to the
sdcard.
I'm wondering if there is any way to append the drawing direct to a file
via stream, instead of writing the hole bitmap in memory.
Do you
In the application I'm working on, the user selects several images and opts
to process them.
The application go through those images getting the thumbnail for each one,
and then save some info about the image on the database.
Today this process takes about 3 minutes to complete for about 300
Nobu, I will try that and post the results.
Thanks.
Guilherme
On 23 June 2012 17:35, Nobu Games dev.nobu.ga...@gmail.com wrote:
I'm not yet familiar with MediaStore, but did you try the ContentResolver.
Nobu,
It worked. Thanks for the tip.
Guilherme
On 23 June 2012 17:38, Guilherme Utrabo utr...@gmail.com wrote:
Nobu, I will try that and post the results.
Thanks.
Guilherme
On 23 June 2012 17:35, Nobu Games dev.nobu.ga...@gmail.com wrote:
I'm not yet familiar with MediaStore, but did
)
+ AppRootDirectory/
Thank you,
Guilherme
On 23 June 2012 19:29, Dianne Hackborn hack...@android.com wrote:
Fwiw, this is not your application dir. Pictures on external storage is
for shared pictures. You shouldn't be putting your own stuff there.
On Thu, Jun 21, 2012 at 8:54 PM, Guilherme Utrabo utr
, Guilherme Utrabo utr...@gmail.comwrote:
Dianne,
Thanks for the information. I thought that was the correct place to put
the files because they are all images.
Where would be the best place to put them?
Ps.: the complete path i'm using
is:
Environment.getExternalStoragePublicDirectory
I need to delete some images from my application dir (inside
Pictures/Application).
Though the image gets removed, when I call for the managedQuery() to fill
again the grid, the image that I just removed is retrieved.
I'm trying to force a scan on the application directory, but it's not
working.
Ps.: and here is the method that actually deletes the file:
http://pastebin.com/SbBFHuwC
On 22 June 2012 00:54, Guilherme Utrabo utr...@gmail.com wrote:
I need to delete some images from my application dir (inside
Pictures/Application).
Though the image gets removed, when I call
I have to do some heavy processing in my application. The process comprises
a series of routines which has no dependency between them, and could be
parallel. I would like to know if there would be some gain if I start
threads for each routine in order to parallelize the execution or whether
it
Nathan,
Is it possible to you to get a checksum of the image before the file
transfer?
So you can calc the checksum again after the file transfer and compare to
see if the file is corrupted.
Regards,
Guilherme
On 31 May 2012 13:22, Nathan nathan.d.mel...@gmail.com wrote:
I've confirmed it
Knutsford,
I'm not sure, but I think you should store it directly on SD and save the
references to these files.
Even on larger databases in Oracle and SQL Server people still use this
pratice to not overload the database.
Only make sure you're checking the file existence before using it. On SD
Hello everybody,
I want to get four image files and join then to create one big image file.
Is there a performatic way to do it?
Thank you.
Regards,
Guilherme
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TreKing,
Exactly. Sorry for my english.
Thanks for the answer.
On 8 March 2012 14:12, TreKing treking...@gmail.com wrote:
On Mon, Mar 5, 2012 at 10:04 AM, Guilherme Utrabo utr...@gmail.comwrote:
I want to get four image files and join then to create one big image file
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