the IP space allowed to send notifications instead of depending on
no filtering takes place at all.
But if this is not an issue, I see absolutely no reason why this couldn't
work.
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H
On Jul 8, 2014 8:39 PM, MS ms.jackspar...@gmail.com wrote:
Hi Harri Smatt,
Sender Id needs to be in the App
Hmm.. Maybe I misunderstood the problem but does it help if you simply use
non-transparent Fragment background colour?
On Jun 6, 2014 2:14 PM, Simon Giddings mr.s.giddi...@gmail.com wrote:
Thanks for your suggestion.
No, you are right, I have not considered this as yet (didn't know I could
to
, Harri Smatt har...@gmail.com wrote:
Hi,
How frequently do you call this method? I mean, you re-create both
RenderScript and IntrinsicBlur objects on every call. And I am wondering
how the underlying native implementation copes with this if the method is
called twice or more within short
Hi,
Interesting. What OpenGL context size are you seeing in
Renderer.onSurfaceCreated method then?
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H
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Whoops,
It was supposed to read Renderer.onSurfaceChanged instead..
--
H
On May 23, 2014 10:56 PM, Harri Smatt har...@gmail.com wrote:
Hi,
Interesting. What OpenGL context size are you seeing in
Renderer.onSurfaceCreated method then?
--
H
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You received this message because you
Hi,
It was long ago I did search and verify various websocket libraries
available back then for my needs. Autobahn was one of them and they seem to
have Android support too these days.
http://autobahn.ws
Hope this helps.
--
H
On May 21, 2014 7:56 AM, android developer
Hi,
How frequently do you call this method? I mean, you re-create both
RenderScript and IntrinsicBlur objects on every call. And I am wondering
how the underlying native implementation copes with this if the method is
called twice or more within short a period.
--
H
On May 20, 2014 10:08 PM,
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