What engine are you using? Different engines support different formats.
Secondly opengl may or may not care about the dimensions of the image
you're using (usually opengl 1.x).
If you could provide more details on what you're trying to do, I could
provide you with more help.

-Juan


On Sat, Jun 9, 2012 at 5:13 AM, EDan <voltolinidan...@gmail.com> wrote:

> Hi,
> I have a problem with images in android games. I bought a book 1 month
> ago "Beginning Android 4 Games Development" and I already write the
> framework for develop game that the book explain, so the problem is
> not in the code. The problem is that I don't know how built with
> photoshop a picture that goes very well on android (I know that I have
> to use .bng but I don't know the other settings like RGB565 or other).
> So I need someone that explain me wich format I have to use, or if I
> have to use another software for this purpose.
>
> Sorry for my English.
> Thanks to all
>
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