I've read about Android Market filtering which involve uses-feature
tag. But what about permission?
Will Android Market filter my app out if the device has no vibrator?
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Hi.
Sorry for taking so long to get back to you.
It works now. =) The problem here is the alpha. I tried setting the
alpha to 1.0 instead of 0.0 and it works.
//solution
gl.glColor4f(0.0f, 0.0f, 0.0f, 1.0f);
Also thank you for the tips about drawable-nodpi/debugging the actual
bitmap after
Hi.
My OpenGL texture display properly on my G1 and Motorola Milestone. (I
only have these 2 devices to test)
But on many other devices(reported by users), there's only a white
box displaying instead of the texture.
This bug also appear on Android 2.3 Emulator.
My texture size is 128x256 in
*** Update ***
Today I just updated my Motorola Milestone to Android 2.2 and this bug
is now happening on my device !!
The texture was displaying fine when my Milestone was Android 2.1
yesterday.
I hope this piece of info will greatly help solving this problem.
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Hi.
I've checked the doc here:
http://developer.android.com/guide/topics/manifest/uses-feature-element.html
and found 2 most relevant features:
1) android.hardware.sensor.accelerometer
2) android.hardware.sensor.compass
Which one do I need to specify in my manifest? Or both?
Yes, I'm sure
Hi. I'll try to explain the situation as clear as possible. I'll
provide all the data I can.
My problem is: I click on a checkbox in my PreferenceActivity activity
and got a Null pointer exception. I took it from the API demo app. I
also borrow LunarView and LunarThread from Lunar Lander
To point out the problem:
How did mLunarThread object suddenly become null at line 352 of
GameActivity.java ??
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Hi.
Allow me to make another thread exclusively for this. I'm sure other
dev would want to know as well.
According to the doc here:
http://developer.android.com/reference/android/os/Looper.html#loop()
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public static final
Hi.
I'm trying to initialize OpenFeint in my game like this:
-
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
OpenFeintSettings settings = new OpenFeintSettings(xxx,
Hi.
My situation:
I've a lot of initialization code in my main activity's onCreate().
When I launch my game, the screen goes black for a long time, then my
game appears.
I did logged some message at the start and end of onCreate() and found
that onCreate() is executing its code while the screen
Hi.
I've read the article Supporting Multiple Screen on Android
developers site. But that doesn't apply to game logic.
Let me get straight to the point. My situation is as follows:
- I'm creating a game using LunarLander code as a base.
- In my game, there'll be an object flying up from the
Hi.
Can I use Mozart or Beethoven music in my Android apps/games? Will I
get arrested for doing that?
I'm pretty sure their music are in public domain though.
Thank you in advance!
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How to detect blowing in to the microphone?
I saw an iPhone app which simulate flute instrument. You blow through
the mic and use your fingers to play. Can Android do that?
I've looked at the voice recognition in the API demos but it seems
that is not the case.
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Hi. I should post this as a follow-up to my previous thread.
But I think this problem (may be) somewhat big so I create a new
thread:
1. If a user install an alternative to 'Home'. (I'll call it 2nd Home)
2. He set this 2nd Home to launch by default for 'Home' action.
3. Whenever this 2nd
Topic.
I'm playing with the alternative Home app that comes with the SDK.
I can set this as default for 'Home' action.
I can unset this by --Setting-Manage Application-My Alternative
Home- clear defaults
Question:
How to do this clear defaults by code?
I've browsed the forums but cannot
Topic. Short and sweet question. And I did browse the forum before
asking.
Thank you in advance.
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On Tue, Mar 10, 2009 at 2:20 PM, Kakyoin lgmc...@gmail.com wrote:
Topic. Short and sweet question. And I did browse the forum before
asking.
Thank you in advance.
Hi. Thank you for the reply.
But actually I do have another Alternative Home application (which
If it's not possible, then is there a way to check if my Alternative
Home is currently being set as default or not ?
Thank you again. =)
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If it's not possible, then is there a way to check if my Alternative
Home is currently being set as default or not ?
Thank you again. =)
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If it's not possible, then is there a way to check if my Alternative
Home is currently being set as default or not ?
Thank you again. =)
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Hi. Thank you all for the answers.
Launching by class name was very helpful for now but following your
advice, I'll not use that method. _
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Hi.
I'm playing with the Home sample (the one that is bundled with the
SDK)
I can change the Home screen background using this:
getWindow().setBackgroundDrawable(image_mountain);
Now I have a mountain as a background of my Home screen.
Now let's assume I have a picture of a moon.
Is it possible to get the city name(I mean the city where the phone is
in at the current time)?
I need it as a parameter for google weather API, like this:
http://www.google.com/ig/api?weather=city_name,country_name
I tried browsing the classes in android.location package but have
yet to find
I've successfully created a service that change the wallpaper every 2
seconds.
My next goals:
I want this service to...
- auto-stop itself when user launch other app.
- auto-start itself when the wallpaper is visible. (eg. when users
close all other apps)
The only clue I have is, when user
This is my Service.
It's a simple service which use Handler to invoke setWallpaper()
every 2 seconds.
[code]
package com.mseer.testservice;
import java.io.IOException;
import java.io.InputStream;
import android.app.Service;
import android.content.Context;
import android.content.Intent;
import
Hi.
I'm creating a Service that will run in the background and do many
tasks.
And one of those tasks will need to verify that the wallpaper is
currently visible to the user or not.
Is threre a way to check(by code) if the System Wallpaper is currently
'visible' to the user? (eg. when the user
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