I want to test my multi-touch program, but I don't know how to do.
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How to open a high resolution png picture, the picture is
4000x3000,but it crashed when it was decoded.
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and that includes destroying any activities (your first one), still
hanging around. So I don't think you need to worry about this stuff
at all.
On Dec 11, 8:13 pm, Kenny Chang eric-...@163.com wrote:
The first activity is the welcome activity, which lets users choose a
choice to start a new
you need to worry about this stuff
at all.
On Dec 11, 8:13 pm, Kenny Chang eric-...@163.com wrote:
The first activity is the welcome activity, which lets users choose a
choice to start a new activity.
If the second activity go straight to onDestroy, the heap resources
that the second
, Kenny Chang eric-...@163.com wrote:
I try to call finish() in an activity in order to destroy the activity
to free resources.
But the Logcat shows it doesn't work immediately to call onDestroy
instead of calling onPause and after a few seconds onDestroy is
called.
What I want
I try to call finish() in an activity in order to destroy the activity
to free resources.
But the Logcat shows it doesn't work immediately to call onDestroy
instead of calling onPause and after a few seconds onDestroy is
called.
What I want is destory and finish the activity just after I call
My project has 3 SQLite database files, and each of them is larger
than 2M.
You know, the limit is beyond 1M in apk file.
So how to make my database files setup when the apk is installing?
And I don't want the way of downloading the database file by network.
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The console shows
[2010-10-24 16:37:10 - ChinaSubway] --
[2010-10-24 16:37:10 - ChinaSubway] Android Launch!
[2010-10-24 16:37:10 - ChinaSubway] adb is running normally.
[2010-10-24 16:37:11 - ChinaSubway] Performing
com.com2us.Activity.SubwayMapActivity activity launch
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