Hi again,
by the way, the app (German language) can be viewed here:
https://market.android.com/details?id=de.nichtlustig.android
All other images apart from the Promotional Graphic look ok.
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 5 Apr., 22:31, Marc Reichelt wrote:
>
a
PNG image with an optimized 256 color palette (which is even smaller
than the resulting JPEG file of the market) - but he is still screwing
up the image. :-/
Thanks for your help & regards
Marc Reichelt || http://www.marcreichelt.de/
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I hope they will catch up and solve this problem before In-app billing
goes live - although it should only affect some users (e.g. Germany).
IMHO they really should stop to allow these @googlemail.com accounts.
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 26 Mrz., 14:18, Kostya
Hi Kostya,
by the way: you can refund the payment you made from your Google
Merchant account.
Remember that you are testing the real system there, which means real
money is going to flow if you do not refund it shortly after.
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 26 Mrz
Hi Kostya,
of course they did charge your account for real - you _definitely_
should read the In-app documentation before doing anything else!
And as I pointed out I am using a correctly signed release build, not
the debug build. Still having problems.
Regards
Marc Reichelt || http
g the documentation says and
still can not test it successfully.
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 26 Mrz., 13:14, Kostya Vasilyev wrote:
> I am also getting ITEM_UNAVAILABLE for my own product item with both a
> test account and my developer's account. Th
.>@gmail.com do not. But that is just my guess.
Thanks in advance & regards
Marc Reichelt || http://www.marcreichelt.de/
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Hi!
I want to create a new widget for Android developers which allows to
use the same functionality as seen on the home screen (flipping
between different screens), the calendar (flipping between days) or
TweetDeck (flipping through Twitter columns). The source for the
launcher is there, so I thou
aming/UsingHTTPLiveStreaming.html#//apple_ref/doc/uid/TP40008332-CH102-DontLinkElementID_22
to run.
Do you have an idea?
Thanks in advance
Marc Reichelt || http://www.marcreichelt.de/
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To pos
ch is clickable. And when it is clicked the PendingIntent of the
notification is executed, not the PendingIntent of one of my buttons.
Any suggestions?
Regards
Marc Reichelt || http://www.marcreichelt.de/
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Hi!
Is it possible to add header or footer views to a ListView by just
defining them in the layout XML code? So without having to inflate the
views and call addFooterView() or addHeaderView() manually?
Thanks in advance
Marc Reichelt || http://www.marcreichelt.de/
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activity really is cleaned up later.
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 15 Apr., 16:51, Kofa wrote:
> Hi, I have some headache with an error about the system going out of
> memory.
> When I run the game fo first time there's no problem, but when i quit -
> wi
Hi Mark,
thanks for your answer! It really is helpful.
I tried to reproduce the problem by creating an MP3 file on my own,
but the problem did not occur again. So I used my original testfile
and filed a bug:
http://code.google.com/p/android/issues/detail?id=7186
Regards
Marc Reichelt
No idea, anyone? This problem really is severe - if I can't fix this
all new devices like Nexus One, HTC Desire, Motorola Milestone etc.
will be affected... :-(
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 15 Mrz., 20:55, Marc Reichelt wrote:
> Hi there!
>
>
PlayerDriver(31): buffering (1)
The method onPrepared() is not called, so I am not able to call
start() on the MediaPlayer object.
Can anyone confirm this problem? Is this a bug in the Android 2.1 SDK
(or maybe 2.0.1, too)? And what can I do to solve this?
Thanks in advance & regards
Marc
best practices to solve this problem? Or do you write
your own activities, too?
Thanks in advance & regards
Marc Reichelt || http://marcreichelt.de/
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Hi Antonio,
it would be much easier if you would provide a small piece of example
code. Otherwise we can only guess what your problem is.
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 18 Jan., 09:16, Antonio Si wrote:
> Hi,
>
> I have a background thread in my andro
ly: Remove unnecessary code. For example, you
call System.currentTimeMillis() relatively often (I think you used
this code for performance measuring, but anyway).
And last but not least: Android comes with a profiler. Try to use
it. :-)
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 18 J
one verify this problem? Is this fixed in feature versions of
the Android SDK (e.g. 2.1)?
Thanks in advance & regards
Marc Reichelt || http://www.marcreichelt.de/
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[x] You want to read the JavaDoc at
http://developer.android.com/reference/android/database/sqlite/SQLiteDatabase.html
and search for the keyword "thread".
Regards
Marc
On 17 Dez., 07:20, Agus wrote:
> Is the SQLiteDatabase thread-safe?
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oe=ISO-8859-1&q=http+connection&btnG=Search&sitesearch=exampledepot.com
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 2 Dez., 13:01, veradis wrote:
> Thanks Marc Reichelt,
>
> can u provide me some examples for HTTP connection.
>
> On Dec 2, 4:07 pm, Marc R
still open.
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 2 Dez., 07:59, veradis wrote:
> Hi,
>
> I want to implement push technology from my tomcat server to my
> android app. Can this be implemented. I can contact server by using
> web service from app and retriev
file and my
complete data structure is saved. It just is much too slow in Dalvik
right now.
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 27 Nov., 12:17, Rockthesmurf wrote:
> I package up all my files in to a single file - rename it to mp3 and
> put it in res/raw. I then g
Hi Timothy,
I don't know if this would help a lot.
Still the unserialization of the data will take a huge amount of time.
I already tested copying the whole file content to RAM, but the time
needed to read the data was nearly the same.
Regards
Marc Reichelt || http://www.marcreiche
Hi there,
I have an additional cache where images are stored on the SD card.
These are loaded pretty fast.
But my data right now consists of many objects with many fields. This
is a totally different use case.
Of course I would not use serialization for images. ;-)
Regards
Marc Reichelt
akes between 50 and 200 ms.
But for me it is much easier to serialize these objects and put them
into a SQLite DB as BLOB than to create a complex SQL structure for
it. Nevertheless: The unserialization process takes up to 5 seconds,
which is way too long.
Regards
Marc Reichelt || http://www.m
n) gets
faster in the future. I know this is not easy, but many applications
will profit from this.
Thanks & regards
Marc Reichelt || http://www.marcreichelt.de/
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advance & happy hacking
Marc Reichelt || http://www.marcreichelt.de/
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be better to create a mutable bitmap
directly? And how may I achieve this, if possible?
Thanks in advance & regards
Marc Reichelt || http://www.marcreichelt.de/
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To post to
he reason >"< )
>
> On Oct 23, 7:12 pm, Marc Reichelt wrote:
>
> > Hi again,
>
> > is there anyone out there who at least has the same problem?
>
> > Regards
>
> > Marc Reichelt || http://www.marcreichelt.de/
>
> > On 22 Okt., 20:54, M
Hi again,
is there anyone out there who at least has the same problem?
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 22 Okt., 20:54, Marc Reichelt wrote:
> Hi there!
>
> I am developing applications for Android in a company where the
> Internet is accessable
this a bug in the 1.6 R1 SDK? And if so, is there a chance this
gets fixed in - let's say - 1.6 R2?
Or am I just doing something wrong, though providing the same options
for the 2 different emulator versions?
Many thanks in advance & regards
Marc Reichelt || http://www.marcre
ViewFlipper
fast even if devices are slow. :-)
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 16 Okt., 13:59, Mark Murphy wrote:
> Marc Reichelt wrote:
> > I program on an application where different views are arranged
> > horizontally, each view of screen size. The user
. :-(
Does anyone know why this is so and how I can implement this "pseudo
gesture"?
I know that I could do this easily by using the 1.6 SDK and the new
gesture support, but my application is limited to 1.5.
Thanks in advance & regards
Marc Reichelt || http://www.marcreiche
practices?
Regards & great thanks in advance
Marc Reichelt || http://www.marcreichelt.de/
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more complex than I thought.
What would be your preferred way to achieve this functionality? Is
there any Layout or View that I could reuse?
More generally, it should work with the 1.5 SDK, so the gesture
interface is not available. :-/
Great thanks in advance
Marc Reichelt || http
nd he has to find examples in the Internet on his
own.
Anyway - I hope that the documentation will improve as the SDK does. I
also think there is a way to integrate Android developers, e.g. by
using a Wiki-like system.
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 6 Okt., 23:01, &
for those who are looking
for user comments.
Regards
Marc Reichelt || http://www.marcreichelt.de/
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Hi again,
if anyone has the same question like I had:
http://android-developers.blogspot.com/2009/10/gestures-on-android-16.html
answers it. Great thanks to Romain Guy!
Regards
Marc Reichelt || http://www.marcreichelt.de/
On 1 Okt., 15:32, Marc Reichelt wrote:
> Hi there!
>
&g
Hi there!
I have seen a small scene from http://www.youtube.com/watch?v=S5aJAaGZIvk
at timecode 1:23:30 - letters are recognized by being drawn on the
screen. Does anybody know how this works, or where I can find an easy
example?
Great thanks in advance & regards
Marc Reichelt ||
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