Ah, the +. Thank you very much, that solved my problem!
- Mark Gjøl
On Aug 4, 9:50 am, Kostya Vasilyev wrote:
> Yes you can use forward references inside relative layouts (starting with
> 1.6).
>
> Make sure to use @+id the first time a particular view id is needed - view
> ref
;m back to defining the view size manually.
- Mark Gjøl
On Aug 3, 4:59 pm, Kostya Vasilyev wrote:
> Um, android:layout_bottom ?
>
> 03.08.2011 18:56, Mark Gjøl пишет:
>
> > That won't achieve what I want. To achieve the result I want it is
> > important for the bottom lin
On Aug 3, 4:09 pm, Kostya Vasilyev wrote:
> 03.08.2011 17:25, Mark Gjøl пишет:
> Yep, it seems that's how it works, even with Android 1.6, 2.0, etc.
>
> > Any thoughts?
>
> Yes, build the layout some other way - such as anchor a view to the top,
> then add more v
I am trying to make a RelativeLayout with an image centered in the
bottom, and a line spanning the bottom. The layout should have the
height of the image, and fill the width. All of this is in a linear
layout with other things in it. See code below for reference.
Problem is: As soon as I insert th
ng about 9 256x256 textures and a single 1024x1024 texture. I
am aware that this can be optimized to use less textures, and that may
well be the fix to stop the phone from crashing.
So I'm not sure the problems are the same, but maybe they're related?
- Mark
On Aug 16, 9:59 pm, Stri
On my first implementation I used a DOM-parser for my XML (Flickr, 500
images), and it easily took about a minute to get through. I now use a
SAX-parser, and it's less than a second. The speedup was tremendous,
so it can definitely be worth your time, at least to test the
difference!
-- Mark
This is what I get from adb logcat until the phone reboots:
I/ActivityManager( 88): Start proc dk.nindroid.rss for activity
dk.nindroid.rss/.ShowStreams: pid=6295 uid=10046 gids={3003, 1015}
I/global ( 6295): Default buffer size used in BufferedOutputStream
constructor. It would be better to be
The current version of Floating Image (version 2.5.0, code 36)
randomly crashes Nexus One phones. Obviously I'm looking into fixing
this problem, but I though it would be prudent for me to report this.
It's always a problem if you can crash the phone. As I'm working with
OpenGL I'm guessing this is
Fed-ex came, and delivered. For some reason they had been trying to
deliver the phone to 21, 5B instead of 215B on the same road,
resulting in a two week delay I finally got it, though, and am filled
with joy! Thank you Google overlords! :D
On May 9, 1:15 am, TreKing wrote:
> On Thu, May 6, 2010
Still haven't received anything in Denmark. I'm hoping they'll send
out the next batch soon. :)
On May 4, 1:14 pm, Trygve wrote:
> Received mine today in Trondheim, Norway.
> Thanks Google!
>
> --
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How do you see this? What do you search for?
On Apr 29, 11:45 am, David Horn wrote:
> Fedex UK shows mine in transit and due for delivery tomorrow in the
> UK. :-)
>
> On Apr 29, 10:06 am, Benjamin Rosseaux wrote:
>
>
>
> > I got mine now also in Moenchengladbach, Germany. :-)
>
> > On 29 Apr.,
Still haven't received anything, but waiting patiently. :) I got
rewarded for "Floating Image" that had about 10K downloads at the
time, now about to surpass the big 50K.
On Apr 24, 10:55 am, David Horn wrote:
> Possibly PHTP over RFC 1149. ;-)
>
> On Apr 24, 8:45 am, Lim Sim wrote:
>
>
>
> > Le
ect way of manually opening the context menu?
Why does onTouchEvent suddenly stop receiving events?
Regards,
- Mark Gjøl
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p the fastest way to
make a npot texture pot?
* Is texSubImage2D broken, in which case I should report it?
Regards, Mark Gjøl
On Sep 21, 2:32 am, Robert Green wrote:
> I'm a little confused by what you're doing.
>
> You're first calling texImage2D, which uploads mImg to
I am developing an application that dynamically changes the texture of
an object. The textures I download from the internet and are of fairly
random aspect ratios. I apply these textures to a 2^nth texture using
GLUtils.texSubImage2D supplying the bitmap containing the texture, and
only use the pa
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