to defining the view size manually.
- Mark Gjøl
On Aug 3, 4:59 pm, Kostya Vasilyev kmans...@gmail.com wrote:
Um, android:layout_bottom ?
03.08.2011 18:56, Mark Gjøl пишет:
That won't achieve what I want. To achieve the result I want it is
important for the bottom line to be placed exactly
Ah, the +. Thank you very much, that solved my problem!
- Mark Gjøl
On Aug 4, 9:50 am, Kostya Vasilyev kmans...@gmail.com wrote:
Yes you can use forward references inside relative layouts (starting with
1.6).
Make sure to use @+id the first time a particular view id is needed - view
I am trying to make a RelativeLayout with an image centered in the
bottom, and a line spanning the bottom. The layout should have the
height of the image, and fill the width. All of this is in a linear
layout with other things in it. See code below for reference.
Problem is: As soon as I insert
On Aug 3, 4:09 pm, Kostya Vasilyev kmans...@gmail.com wrote:
03.08.2011 17:25, Mark Gjøl пишет:
Yep, it seems that's how it works, even with Android 1.6, 2.0, etc.
Any thoughts?
Yes, build the layout some other way - such as anchor a view to the top,
then add more views with layout_below
On my first implementation I used a DOM-parser for my XML (Flickr, 500
images), and it easily took about a minute to get through. I now use a
SAX-parser, and it's less than a second. The speedup was tremendous,
so it can definitely be worth your time, at least to test the
difference!
-- Mark Gjøl
pm, Mark Gjøl bitflips...@gmail.com wrote:
It's always a problem if you can crash the phone. As I'm working with
OpenGL I'm guessing this is the problem, as I'm working directly with
the hardware. When the phone crashes it hangs for a couple of minutes,
Mark,
It's not just you. One of my
The current version of Floating Image (version 2.5.0, code 36)
randomly crashes Nexus One phones. Obviously I'm looking into fixing
this problem, but I though it would be prudent for me to report this.
It's always a problem if you can crash the phone. As I'm working with
OpenGL I'm guessing this
This is what I get from adb logcat until the phone reboots:
I/ActivityManager( 88): Start proc dk.nindroid.rss for activity
dk.nindroid.rss/.ShowStreams: pid=6295 uid=10046 gids={3003, 1015}
I/global ( 6295): Default buffer size used in BufferedOutputStream
constructor. It would be better to
Fed-ex came, and delivered. For some reason they had been trying to
deliver the phone to 21, 5B instead of 215B on the same road,
resulting in a two week delay I finally got it, though, and am filled
with joy! Thank you Google overlords! :D
On May 9, 1:15 am, TreKing treking...@gmail.com wrote:
Still haven't received anything in Denmark. I'm hoping they'll send
out the next batch soon. :)
On May 4, 1:14 pm, Trygve trygv...@gmail.com wrote:
Received mine today in Trondheim, Norway.
Thanks Google!
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On Apr 29, 11:45 am, David Horn pga...@gmail.com wrote:
Fedex UK shows mine in transit and due for delivery tomorrow in the
UK. :-)
On Apr 29, 10:06 am, Benjamin Rosseaux benja...@rosseaux.com wrote:
I got mine now also in Moenchengladbach,
Still haven't received anything, but waiting patiently. :) I got
rewarded for Floating Image that had about 10K downloads at the
time, now about to surpass the big 50K.
On Apr 24, 10:55 am, David Horn pga...@gmail.com wrote:
Possibly PHTP over RFC 1149. ;-)
On Apr 24, 8:45 am, Lim Sim
of manually opening the context menu?
Why does onTouchEvent suddenly stop receiving events?
Regards,
- Mark Gjøl
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a npot texture pot?
* Is texSubImage2D broken, in which case I should report it?
Regards, Mark Gjøl
On Sep 21, 2:32 am, Robert Green rbgrn@gmail.com wrote:
I'm a little confused by what you're doing.
You're first calling texImage2D, which uploads mImg to vram as your
texture.
The very
I am developing an application that dynamically changes the texture of
an object. The textures I download from the internet and are of fairly
random aspect ratios. I apply these textures to a 2^nth texture using
GLUtils.texSubImage2D supplying the bitmap containing the texture, and
only use the
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