I need to boost the accuracy of the accelerometer or at least increase the
number of times that it triggers onSensorChanged (or the accelerometer is
polled). Is there any way to do that?
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How can I detect the allowed microphone samplerates of the device my app is
running on?
A link to a list of allowed samplerates for various phones would also work
for my purpose.
Or, if anyone knows what samplerate Samsung phones use for their voice mics
that would also help.
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What's the best framework for creating 3D opengl apps? My intent is to
import some 3d models.
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http://android-schweiz.blogspot.com/
Whant to learn German?
http://german-podcast.blogspot.com
On 25 Jan., 07:15, Nathaniel Warner warner.nathan...@gmail.com
wrote:
I want to test my free app on android phones other that the one I own but
I
can't afford to buy all the phones available
I want to test my free app on android phones other that the one I own but I
can't afford to buy all the phones available. Is there some sort of
standard testing method available to people in my situation?
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How do I force my application to use the current devices GPU if one is
available?
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I just published a guitar tune app myself (Guitar FreaQ)...mostly for fun
and to teach myself android development.
I found that the FFT didn't use that much cpu at all (custom rendering did
though) The fft algorithm computes N log(N) calculations. So if you do a
1024 point fft you are only
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