Ok so no where near the chips full potential then, sad to hear, did you use buffers and minimized glcalls? I'm guessing you used only Java and no native code? Though the JNI might be the bottleneck?
On Nov 10, 2009 7:44 AM, "Jeremy Slade" <jeremy.g.sl...@gmail.com> wrote: 4-5k polys per frame seems about right from my experience on a G1 On Nov 9, 1:42 pm, Patrick <nemon...@gmail.com> wrote: > Well I've been searching for this informa... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en